public static Behavior<T> Wait<T>(this Behavior<T> v, float delay) { return Behavior.Create(ctx => v.BehaviorFunc(new BehaviorContext(ctx.Time + delay))); }
// Extension method for floats only public static Behavior<float> Forever(this float v) { return Behavior.Create(ctx => v); }
public static Behavior<T> Faster<T>(this Behavior<T> v, float speed) { return Behavior.Create(ctx => v.BehaviorFunc(new BehaviorContext(ctx.Time * speed))); }
// Create constant behavior from a value public static Behavior<T> Forever<T>(T v) { return Behavior.Create(ctx => v); }