/// <summary>
 /// Dispose
 /// </summary>
 public void Dispose()
 {
     // If Battleback bit map exists, Dispose of it
     if (battlebackSprite.Bitmap != null)
     {
         battlebackSprite.Bitmap.Dispose();
     }
     // Disposal of Battleback sprite
     battlebackSprite.Dispose();
     // Disposal of enemy sprites and actor sprites
     foreach (SpriteBattler sprite in enemySprites)
     {
         sprite.Dispose();
     }
     foreach (SpriteBattler sprite in actorSprites)
     {
         sprite.Dispose();
     }
     // Disposal of weather
     if (weather != null)
     {
         weather.Dispose();
     }
     // Disposal of Picture sprites
     foreach (SpritePicture sprite in pictureSprites)
     {
         sprite.Dispose();
     }
     // Disposal of Timer sprite
     if (timerSprite != null)
     {
         timerSprite.Dispose();
     }
 }