示例#1
0
        public Controllers()
        {
            IMotor motor = default;

            if (Application.platform == RuntimePlatform.PS4)
            {
                //
            }
            else
            {
                motor = new UnitMotor(
                    ServiceLocatorMonoBehaviour.GetService <CharacterController>());
            }

            ServiceLocator.SetService(new PlayerController(motor));
            ServiceLocator.SetService(new FlashLightController());
            ServiceLocator.SetService(new InputController());
            _executeControllers = new IExecute[3];

            _executeControllers[0] = ServiceLocator.Resolve <PlayerController>();

            _executeControllers[1] = ServiceLocator.Resolve <FlashLightController>();

            _executeControllers[2] = ServiceLocator.Resolve <InputController>();
        }
示例#2
0
        public Controllers()
        {
            // Forming ServiceLocator data.
            IMotor motor = new UnitMotor(ServiceLocatorMonoBehaviour.GetService <CharacterController>());

            ServiceLocator.SetService(new PlayerController(motor));
            ServiceLocator.SetService(new Inventory());
            ServiceLocator.SetService(new FlashLightController());
            ServiceLocator.SetService(new InputController());
            ServiceLocator.SetService(new WeaponController());
            ServiceLocator.SetService(new SelectionController());
            ServiceLocator.SetService(new TimeRemainingController());
            ServiceLocator.SetService(new HealthBarController());
            ServiceLocator.SetService(new BotController());
            ServiceLocator.SetService(new AimController());

            // Forming IExecute controllers.
            _executeControllers    = new IExecute[7];
            _executeControllers[0] = ServiceLocator.Resolve <TimeRemainingController>();
            _executeControllers[1] = ServiceLocator.Resolve <PlayerController>();
            _executeControllers[2] = ServiceLocator.Resolve <FlashLightController>();
            _executeControllers[3] = ServiceLocator.Resolve <InputController>();
            _executeControllers[4] = ServiceLocator.Resolve <SelectionController>();
            _executeControllers[5] = ServiceLocator.Resolve <HealthBarController>();
            _executeControllers[6] = ServiceLocator.Resolve <BotController>();
        }