// ------------------------------------------- /* * Will process the queue of delayed events */ void Update() { // DELAYED EVENTS for (int i = 0; i < listEvents.Count; i++) { TimedSpatialStoriesEventData eventData = listEvents[i]; if (eventData.Time == -1000) { eventData.Destroy(); listEvents.RemoveAt(i); break; } else { eventData.Time -= Time.deltaTime; if (eventData.Time <= 0) { if ((eventData != null) && (SpatialStoriesEvent != null)) { SpatialStoriesEvent(eventData.NameEvent, eventData.List); eventData.Destroy(); } listEvents.RemoveAt(i); break; } } } }
// ------------------------------------------- /* * Will dispatch a delayed basic system events */ public void ClearBasicSystemEvents(string _nameEvent = "") { if (_nameEvent.Length == 0) { for (int i = 0; i < listEvents.Count; i++) { listEvents[i].Time = -1000; } } else { for (int i = 0; i < listEvents.Count; i++) { TimedSpatialStoriesEventData eventData = listEvents[i]; if (eventData.NameEvent == _nameEvent) { eventData.Time = -1000; } } } }