private void LoadAsTexture(uint textureId, uint?paletteOverride) { m_decorationType = DecorationType.Texture; EmbeddedFile file = TextureLoader.Instance.LoadTextureFile(textureId); m_texture = new ACTexture(file, paletteOverride); m_texture.ReadTexture(); }
public ACTexture LoadTexture(uint id) { EmbeddedFile file = LoadTextureFile(id); if (file == null) { return(null); } ACTexture texture = new ACTexture(file, null); texture.ReadTexture(); return(texture); }