示例#1
0
        public PlayerClone(ActorManager actorManager, ParticleManager particleManager, PuzzleEngineAlpha.Level.TileMap tileMap, PuzzleEngineAlpha.Camera.Camera camera, Vector2 location, ContentManager content, int frameWidth, int frameHeight, int collideWidth, int collideHeight)
            : base(tileMap, camera, location, frameWidth, frameHeight, collideWidth, collideHeight)
        {
            this.actorManager    = actorManager;
            this.particleManager = particleManager;
            this.animations.Add("run", new PuzzleEngineAlpha.Animations.AnimationStrip(content.Load <Texture2D>(@"Textures/player"), frameWidth, "run"));
            currentAnimation  = "run";
            this.actorManager = actorManager;

            Reset();
        }
示例#2
0
 public CloneBox(ActorManager actorManager, ParticleManager particleManager, PuzzleEngineAlpha.Level.TileMap tileMap, PuzzleEngineAlpha.Camera.Camera camera, Vector2 location, Texture2D texture, ContentManager content, int frameWidth, int frameHeight, string tag)
     : base(tileMap, camera, location, frameWidth, frameHeight)
 {
     this.content         = content;
     this.actorManager    = actorManager;
     this.particleManager = particleManager;
     this.animations.Add("active", new PuzzleEngineAlpha.Animations.AnimationStrip(texture, frameWidth, "active"));
     currentAnimation = "active";
     this.enabled     = false;
     this.Tag         = tag;
     playersAndClones = new Dictionary <Player, PlayerClone>();
 }
示例#3
0
 public Player(ActorManager actorManager, PuzzleEngineAlpha.Level.TileMap tileMap, PuzzleEngineAlpha.Camera.Camera camera, Vector2 location, Texture2D texture, float step, int frameWidth, int frameHeight, int collideWidth, int collideHeight)
     : base(tileMap, camera, location, frameWidth, frameHeight, collideWidth, collideHeight)
 {
     this.InitialLocation = location;
     this.animations.Add("run", new PuzzleEngineAlpha.Animations.AnimationStrip(texture, frameWidth, "run"));
     currentAnimation      = "run";
     this.step             = step;
     movementScript        = new MovementScript();
     movementState         = 0;
     this.actorManager     = actorManager;
     this.IsActive         = false;
     tranparencyTransition = new PuzzleEngineAlpha.Animations.SmoothTransition(1.0f, 0.001f, 0.6f, 1.0f);
     IsActive    = false;
     Interaction = false;
 }