示例#1
0
        protected override void InitializeGame()
        {
            System.Windows.Forms.Cursor.Hide();

            renderer.ProjectionMode = ProjectionMode.Orthogonal;
            renderer.ViewMatrix = Matrix.LookAtLH( new Vector3( 0, 0, -5.0f ), new Vector3(), new Vector3( 0, 1, 0 ) );
            renderer.Device.RenderState.Lighting = false;

            showFPS = config.GetSetting<bool>( "ShowFPS" );

            fpsFont = renderer.CreateFont( "Arial", 16 );
            fpsFont.ShadowColor = Color.Gray;

            cursor = new Cursor( renderer, "cursor", new Size( 10, 10 ) );

            useBloom = config.GetSetting<bool>( "UseBloom" );

            sceneTex = new Gas.Graphics.Texture( renderer, renderer.FullscreenSize.Width, renderer.FullscreenSize.Height,
                true );
            bloomProcessor = new BloomPostProcessor( renderer );
            bloomProcessor.Blur = config.GetSetting<float>( "BloomBlur" );
            bloomProcessor.BloomScale = config.GetSetting<float>( "BloomScale" );
            bloomProcessor.BrightPassThreshold = config.GetSetting<float>( "BloomBrightPassThreshold" );

            cursorInfluenceMagnitude = config.GetSetting<int>( "CursorInfluenceMagnitude" );

            InitializeGrid();

            this.KeyDown += new KeyEventHandler( OnKeyDown );
        }
示例#2
0
文件: GasDemoForm.cs 项目: zpconn/Gas
        protected override void InitializeGame()
        {
            this.Icon = new Icon(Application.StartupPath + @"\GasIcon.ico");
            Cursor.Hide();

            useBloom = config.GetSetting<bool>("UseBloom");

            renderer.ProjectionMode = ProjectionMode.Orthogonal;
            renderer.ViewMatrix = Matrix.LookAtLH(new Vector3(0, 0, 5.0f), new Vector3(),
                new Vector3(0, 1, 0));

            font = new Gas.Graphics.Font(renderer, "Arial", 16);
            font.ShadowColor = Color.Red;

            sceneImage = new Texture(renderer, renderer.FullscreenSize.Width, renderer.FullscreenSize.Height,
                true);
            bloomProcessor = new BloomPostProcessor(renderer);
            bloomProcessor.BloomScale = config.GetSetting<float>("BloomScale");
            bloomProcessor.Blur = config.GetSetting<float>("Blur");
            bloomProcessor.BrightPassThreshold = config.GetSetting<float>("BrightPassThreshold");

            sceneGraph = new SceneGraph(renderer);

            string lightColorName = config.GetSetting<string>("LightColor");
            Color lightColor = Color.FromName(lightColorName);
            light = new LightNode(renderer, sceneGraph, Matrix.Identity, 250.0f, 1.0f, lightColor);

            backgroundQuad = new GeometryNode(renderer, sceneGraph, Matrix.Translation(0.0f, 0.0f, -1.0f),
                Mesh.Rectangle(renderer, Color.Black, renderer.FullscreenSize.Width,
                renderer.FullscreenSize.Height, 2.0f), "roughWall");

            waterMesh = new GeometryNode(renderer, sceneGraph, Matrix.Translation(0.0f, 0.0f, 0.0f),
                Mesh.Circle(renderer, Color.Black, 500, 64, 1.0f), "water");

            object1 = new GeometryNode(renderer, sceneGraph, Matrix.Translation(0.0f, 0.0f, 1.0f),
                Mesh.Circle(renderer, Color.Blue, 85, 12), "stones");
            object2 = new GeometryNode(renderer, sceneGraph, Matrix.Identity,
                Mesh.Circle(renderer, Color.Blue, 65, 8), "stones");
            object3 = new GeometryNode(renderer, sceneGraph, Matrix.Identity,
                Mesh.Circle(renderer, Color.Blue, 25, 6), "stones");

            sceneGraph.Root.AddChild(backgroundQuad);
            sceneGraph.Root.AddChild(waterMesh);
            sceneGraph.Root.AddChild(object1);
            object1.AddChild(object2);
            object1.AddChild(light);
            object2.AddChild(object3);

            this.KeyDown += new KeyEventHandler(OnKeyDown);
        }
示例#3
0
文件: Scene.cs 项目: zpconn/Gas
        public Scene( Renderer renderer )
        {
            this.renderer = renderer;

            camera = new Camera( renderer );

            crosshair = new Cursor( renderer, "crosshair", new Size( 50, 49 ) );

            arenaSize = new Size( config.GetSetting<int>( "ArenaWidth" ), config.GetSetting<int>( "ArenaHeight" ) );

            aimMode = config.GetSetting<string>( "AimMode" );
            cameraMode = config.GetSetting<string>( "CameraMode" );
            shadows = config.GetSetting<bool>( "Shadows" );

            if ( aimMode != "Relative" && aimMode != "Absolute" )
            {
                Log.Write( "Invalid value for setting 'AimMode'. Defaulting to AimMode = 'Absolute'." );
                aimMode = "Absolute";
            }

            if ( cameraMode != "Fixed" && cameraMode != "Floating" )
            {
                Log.Write( "Invalid value for setting 'CameraMode'. Defaulting to CameraMode = 'Floating'." );
                cameraMode = "Floating";
            }

            lavaTexCoordTiling = config.GetSetting<float>( "LavaTexCoordTiling" );

            arenaGround = new Surface( renderer, "arenaGround", arenaSize, 2.0f );
            lava = new Surface( renderer, "lava", new Size( renderer.FullscreenSize.Width, renderer.FullscreenSize.Height ),
                lavaTexCoordTiling );

            playerBot = new Robot( renderer, new PlayerRobotControl( crosshair ), this );
            cpuBot = new Robot( renderer, new CPURobotControl( this ), this );

            statsFont = new Gas.Graphics.Font( renderer, "Arial", 14 );
            statsFont.ShadowColor = Color.Black;

            playerBot.Position = new Vector2( 500.0f, 0.0f );
            cpuBot.Position = new Vector2( -500.0f, 0.0f );

            entityArbiter.AddEntity( playerBot );
            entityArbiter.AddEntity( cpuBot );

            PopulateArenaWithObstacles();
        }
示例#4
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        /// <summary>
        /// Creates a font. If the font has already been created, the cached version is returned.
        /// </summary>
        public static Font CreateFont( Renderer renderer, string familyName, int height )
        {
            // Search cache first
            foreach ( CachedFont cf in fontCache.Keys )
            {
                if ( StringHelper.CaseInsensitiveCompare( cf.FamilyName, familyName ) &&
                    cf.Height == height )
                    return fontCache[ cf ] as Font;
            }

            Font newFont = new Font( renderer, familyName, height );
            CachedFont cachedFont = new CachedFont();
            cachedFont.FamilyName = familyName;
            cachedFont.Height = height;

            fontCache.Add( cachedFont, newFont );

            return newFont;
        }
示例#5
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文件: Menu.cs 项目: zpconn/Gas
            public Button( Renderer renderer, Cursor cursor, Gas.Graphics.Font font, Surface unpressedSurf,
                Surface pressedSurf, string text, Vector2 position)
            {
                this.renderer = renderer;
                this.cursor = cursor;
                this.font = font;
                this.unpressedSurf = unpressedSurf;
                this.pressedSurf = pressedSurf;
                this.text = text;
                this.position = position;

                this.cursor.Clicked += new EventHandler( OnCursorClicked );
                this.cursor.Unclicked += new EventHandler( OnCursorUnclicked );

                CreateTextSurface( text );
            }
示例#6
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文件: Menu.cs 项目: zpconn/Gas
        public Menu( Renderer renderer, Vector2 position, float buttonYSpacing, string fontName,
            Cursor cursor, string pressedMaterialName, string unpressedMaterialName, Size buttonSize)
        {
            this.renderer = renderer;
            this.position = position;
            this.buttonYSpacing = buttonYSpacing;
            this.cursor = cursor;

            textFont = new Gas.Graphics.Font( renderer, fontName, 16 );

            unpressedSurf = new Surface( renderer, unpressedMaterialName, buttonSize );
            pressedSurf = new Surface( renderer, pressedMaterialName, buttonSize );
        }