public override void LoadContent(ContentManager Content) { GUI = new GUI(Content); EnemyHealthbar = Content.Load<Texture2D>("GUI/EnemyHealthbar"); }
public override void Initialize() { Towers = new List<Tower>(); Enemies = new List<Enemy>(); waveManager = new WaveManager(); MaxHealth = 100; CurHealth = MaxHealth; Gold = 150; CurrentMouseAction = MouseAction.None; GUI = new GUI(GarrettTowerDefense.StaticContent); }