public static EnergyStorage GenerateEnergyStorage(eVehicleType i_VehicleType, eEnergyType i_EnergyType) { EnergyStorage energyStorage = null; switch (i_VehicleType) { case eVehicleType.Truck: energyStorage = new Fuel(k_MaxTruckFuelTankCapacity, Fuel.eFuelType.Soler); break; case eVehicleType.Car when i_EnergyType == eEnergyType.Fuel: energyStorage = new Fuel(k_MaxCarFuelTankCapacity, Fuel.eFuelType.Octan96); break; case eVehicleType.Car when i_EnergyType == eEnergyType.Electric: energyStorage = new Electric(k_MaxCarBatteryCapacity); break; case eVehicleType.Motorcycle when i_EnergyType == eEnergyType.Fuel: energyStorage = new Fuel(k_MaxMotorcycleFuelTankCapacity, Fuel.eFuelType.Octan95); break; case eVehicleType.Motorcycle when i_EnergyType == eEnergyType.Electric: energyStorage = new Electric(k_MaxMotorcycleBatteryCapacity); break; } return(energyStorage); }
protected Vehicle(string i_ModelName, string i_LicenseNumber, List <Tire> i_Wheels, EnergyStorage i_EnergyStorage, float i_EnergyPercentage) { r_ModelName = i_ModelName; r_LicenseNumber = i_LicenseNumber; r_Wheels = i_Wheels; r_EnergyStorage = i_EnergyStorage; m_EnergyPercentage = i_EnergyPercentage; EnergyStorage.CalculateCurrentAmount(m_EnergyPercentage); }
public static Car GenerateCar( string i_ModelName, string i_LicenseNumber, List <Tire> i_Wheels, EnergyStorage i_EnergyStorage, Car.eColor i_Color, byte i_NumberOfDoors, float i_EnergyPercentage) { return(new Car(i_Color, i_NumberOfDoors, i_EnergyStorage, i_ModelName, i_LicenseNumber, i_Wheels, i_EnergyPercentage)); }
public Truck(bool i_ContainDangerousMaterials, float i_CargoCapacity, EnergyStorage i_FuelTank, string i_ModelName, string i_LicenseNumber, List <Tire> i_Wheels, float i_EnergyPercentage) : base(i_ModelName, i_LicenseNumber, i_Wheels, i_FuelTank, i_EnergyPercentage) { r_ContainDangerousMaterials = i_ContainDangerousMaterials; r_CargoCapacity = i_CargoCapacity; }
public override void FillEnergyStorage(float i_Amount, Fuel.eFuelType i_FuelType) { EnergyStorage.Fill(i_Amount, i_FuelType); m_EnergyPercentage = r_EnergyStorage.CalculatePercentage(); }
public override void FillEnergyStorage(float i_Amount) { EnergyStorage.Fill(i_Amount); m_EnergyPercentage = r_EnergyStorage.CalculatePercentage(); }
public Car(eColor i_Color, byte i_NumberOfDoors, EnergyStorage i_EnergyStorage, string i_ModelName, string i_LicenseNumber, List <Tire> i_Wheels, float i_EnergyPercentage) : base(i_ModelName, i_LicenseNumber, i_Wheels, i_EnergyStorage, i_EnergyPercentage) { r_Color = i_Color; r_NumberOfDoors = i_NumberOfDoors; }
public static Motorcycle GenerateMotorcycle(string i_ModelName, string i_LicenseNumber, List <Tire> i_Wheels, EnergyStorage i_EnergyStorage, Motorcycle.eLicenseType i_LicenseType, int i_EngineCapacity, float i_EnergyPercentage) { return(new Motorcycle(i_LicenseType, i_EngineCapacity, i_EnergyStorage, i_ModelName, i_LicenseNumber, i_Wheels, i_EnergyPercentage)); }
public static Truck GenerateTruck(string i_ModelName, string i_LicenseNumber, List <Tire> i_Wheels, EnergyStorage i_EnergyStorage, bool i_ContainDangerousMaterials, float i_CargoCapacity, float i_EnergyPercentage) { return(new Truck(i_ContainDangerousMaterials, i_CargoCapacity, i_EnergyStorage, i_ModelName, i_LicenseNumber, i_Wheels, i_EnergyPercentage)); }
public Motorcycle(eLicenseType i_LicenseType, int i_EngineCapacity, EnergyStorage i_EnergyStorage, string i_ModelName, string i_LicenseNumber, List <Tire> i_Wheels, float i_EnergyPercentage) : base(i_ModelName, i_LicenseNumber, i_Wheels, i_EnergyStorage, i_EnergyPercentage) { r_LicenseType = i_LicenseType; r_EngineCapacity = i_EngineCapacity; }