public GammaDraconis() { graphics = new GraphicsDeviceManager(this); Audio.init(); Input.reset(); Audio.play("ambience"); renderer = new Renderer(this); }
/// <summary> /// Initializes the renderer, sets the renderer to focus on Helix, and tells /// it where the bounds of the map are so the camera doesn't move too far /// </summary> private void SetupGameRenderer() { gameRenderer = GammaDraconis.renderer; }