public bool AssetExists(Type GameObjectType, String AssetName) { String PathToAsset = m_DataAssetTree.GetPathToAsset(GameObjectType.Name, AssetName); if (PathToAsset == null) { return(false); } return(true); }
public bool AssetExists(Type gameObjectType, string assetName) { string pathToAsset = m_DataAssetTree.GetPathToAsset(gameObjectType.Name, assetName); if (pathToAsset == null) { return(false); } return(true); }