public TeammemberPropertyEntity(TeammemberEntity entity) { this.Speed = entity.Speed; this.Shoot = entity.Shoot; this.FreeKick = entity.FreeKick; this.Balance = entity.Balance; this.Physique = entity.Physique; this.Bounce = entity.Bounce; this.Aggression = entity.Aggression; this.Disturb = entity.Disturb; this.Interception = entity.Interception; this.Dribble = entity.Dribble; this.Pass = entity.Pass; this.Mentality = entity.Mentality; this.Response = entity.Response; this.Positioning = entity.Positioning; this.HandControl = entity.HandControl; }
public TeammemberEntity Clone() { TeammemberEntity entity = new TeammemberEntity(); entity.Idx = this.Idx; entity.ManagerId = this.ManagerId; entity.PlayerId = this.PlayerId; entity.Level = this.Level; entity.UsedProperty = this.UsedProperty; entity.Speed = this.Speed; entity.Shoot = this.Shoot; entity.FreeKick = this.FreeKick; entity.Balance = this.Balance; entity.Physique = this.Physique; entity.Bounce = this.Bounce; entity.Aggression = this.Aggression; entity.Disturb = this.Disturb; entity.Interception = this.Interception; entity.Dribble = this.Dribble; entity.Pass = this.Pass; entity.Mentality = this.Mentality; entity.Response = this.Response; entity.Positioning = this.Positioning; entity.HandControl = this.HandControl; entity.Acceleration = this.Acceleration; entity.UsedPlayerCard = this.UsedPlayerCard; entity.UsedEquipment = this.UsedEquipment; entity.Status = this.Status; entity.RowTime = this.RowTime; entity.IsCopyed = this.IsCopyed; entity.IsInherited = this.IsInherited; entity.UsedBadge = this.UsedBadge; entity.ArousalLv = this.ArousalLv; entity.UsedClubClothes = this.UsedClubClothes; entity.StrengthenLevel = this.StrengthenLevel; entity.Power = this.Power; return(entity); }