示例#1
0
        protected override void OnUpdate()
        {
            base.OnUpdate();

            if (unitData == null)
            {
                return;
            }

            if (!unitData.death && unitData.hp <= 0)
            {
                unitData.death = true;
            }

            if (_death != unitData.death)
            {
                _death = unitData.death;
                if (_death)
                {
                    SoliderPoolItem soliderPoolItem = GetComponent <SoliderPoolItem>();
                    UnitPath        unitPath        = GetComponent <UnitPath>();
                    unitPath.state = UnitPathState.Die;
                    if (unitData.isHitFly)
                    {
                        unitAgent.HitFly();
                        if (soliderPoolItem != null)
                        {
                            //							soliderPoolItem.DelayRelease(3F);
                            soliderPoolItem.Release();
                        }
                        else
                        {
                            delayDestory.delayTime = 3F;
                            delayDestory.enabled   = true;
                        }
                    }
                    else
                    {
                        if (soliderPoolItem != null)
                        {
                            soliderPoolItem.Release();
                        }
                        else
                        {
                            delayDestory.delayTime = 0F;
                            delayDestory.enabled   = true;
                        }
                    }
                }
            }
        }
示例#2
0
        public void OnSteeringRequestSucceeded()
        {
            if (unitPath && unitPath.state == UnitPathState.Die)
            {
                return;
            }
            RelationType relation = unitData.GetRelation(unitData.to.legionId);

            if (relation == RelationType.Enemy)
            {
                if (unitPath.needAround)
                {
                    if (unitPath.state == UnitPathState.Ining)
                    {
                        unitPath.HitFly();
                    }
                }
                else
                {
                    unitData.to.unit.GetComponent <BBuildShake>().Play();
                    Die();
                }
            }
            else
            {
                delayDestory = GetComponent <DelayDestory>();
                if (unitData != null && unitData.to != null)
                {
//					War.textEffect.PlayHP(unitData.hp, unitData.to.unit);
                    unitData.to.hp += unitData.hp;
                }


                SoliderPoolItem soliderPoolItem = GetComponent <SoliderPoolItem>();
                if (soliderPoolItem != null)
                {
                    soliderPoolItem.Release();
                }
                else
                {
                    delayDestory.delayTime = 0F;
                    delayDestory.enabled   = true;
                }
            }
        }