public BattleCard(TroopMember member) { m_CardData = new CardData(); m_CardData.CardGuid = member.guid; m_CardData.CardTempId = member.cardID; m_CardData.TotalHp = member.initHp; m_CardData.MemberData = member; m_CurrentHp = member.initHp; if (member.state == 1) { m_IsDead = true; } if (0 <= member.slotIndex && member.slotIndex <= 5) { m_CardType = BattleCardType.E_BATTLE_CARD_TYPE_SELF; m_BattleSlot = BattleCardManager.Instance.BattleSlotArray[BattleCardType.E_BATTLE_CARD_TYPE_SELF][member.slotIndex]; } else { m_CardType = BattleCardType.E_BATTLE_CARD_TYPE_OTHER; m_BattleSlot = BattleCardManager.Instance.BattleSlotArray[BattleCardType.E_BATTLE_CARD_TYPE_OTHER][member.slotIndex - 6]; } m_BattleSlot.SetCard(this); m_BattleSlot.SetTotalHp(member.initHp); m_BattleSlot.SetCurHp(member.initHp); m_StateMachine = new CardStateMachine(this); }
public virtual bool Init(CardStateMachine machine) { m_StateMachine = machine; m_BattleCard = machine.Owner; return(true); }