public List <SNAMField> SNAMs = new List <SNAMField>(); // Sounds public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "CNAM": CNAM = r.ReadFILE(dataSize); return(true); case "DNAM": DNAM = r.ReadFILE(dataSize); return(true); case "NAM0": NAM0 = r.ReadBYTV(dataSize); return(true); case "FNAM": FNAM = new FNAMField(r, dataSize); return(true); case "HNAM": HNAM = new HNAMField(r, dataSize); return(true); case "DATA": DATA = new DATAField(r, dataSize); return(true); case "SNAM": SNAMs.Add(new SNAMField(r, dataSize)); return(true); default: return(false); } }
public FMIDField <SOUNRecord> QNAM; // Close sound public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "MODT": MODL.MODTField(r, dataSize); return(true); case "FULL": case "FNAM": FULL = r.ReadSTRV(dataSize); return(true); case "DATA": case "CNDT": DATA = new DATAField(r, dataSize, format); return(true); case "FLAG": DATA.FLAGField(r, dataSize); return(true); case "CNTO": case "NPCO": CNTOs.Add(new CNTOField(r, dataSize, format)); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); case "SNAM": SNAM = new FMIDField <SOUNRecord>(r, dataSize); return(true); case "QNAM": QNAM = new FMIDField <SOUNRecord>(r, dataSize); return(true); default: return(false); } }
public TNAMField TNAM; // Timing public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "FNAM": FNAM = r.ReadFILE(dataSize); return(true); case "GNAM": GNAM = r.ReadFILE(dataSize); return(true); case "WLST": for (var i = 0; i < dataSize >> 3; i++) { WLSTs.Add(new WLSTField(r, dataSize)); } return(true); case "TNAM": TNAM = new TNAMField(r, dataSize); return(true); default: return(false); } }
public FMIDField <ENCHRecord> ENAM; // enchantment ID public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "MODT": MODL.MODTField(r, dataSize); return(true); case "FULL": case "FNAM": FULL = r.ReadSTRV(dataSize); return(true); case "DATA": case "MCDT": DATA = new DATAField(r, dataSize, format); return(true); case "ICON": case "ITEX": ICON = r.ReadFILE(dataSize); return(true); case "ENAM": ENAM = new FMIDField <ENCHRecord>(r, dataSize); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); default: return(false); } }
public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "CTDA": case "CTDT": CTDAs.Add(new SCPTRecord.CTDAField(r, dataSize, format)); return(true); case "ANAM": ANAM = r.ReadT <BYTEField>(dataSize); return(true); case "DATA": DATAs = new FMIDField <IDLERecord> [dataSize >> 2]; for (var i = 0; i < DATAs.Length; i++) { DATAs[i] = new FMIDField <IDLERecord>(r, 4); } return(true); default: return(false); } }
public FMIDField <SCPTRecord>?SCRI; // Unknown public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "FULL": case "FNAM": FULL = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "RNAM": RNAM = r.ReadSTRV(dataSize); return(true); case "ANAM": ANAM = r.ReadSTRV(dataSize); return(true); case "BNAM": BNAM = r.ReadSTRV(dataSize); return(true); case "CNAM": CNAM = r.ReadSTRV(dataSize); return(true); case "KNAM": KNAM = r.ReadSTRV(dataSize); return(true); case "NPDT": NPDT = new NPDTField(r, dataSize); return(true); case "FLAG": FLAG = r.ReadINTV(dataSize); return(true); case "NPCO": NPCOs.Add(new CNTOField(r, dataSize, format)); return(true); case "NPCS": NPCSs.Add(r.ReadSTRV(dataSize, ASCIIFormat.ZeroPadded)); return(true); case "AIDT": AIDT = new CREARecord.AIDTField(r, dataSize); return(true); case "AI_W": AI_W = new CREARecord.AI_WField(r, dataSize); return(true); case "AI_T": AI_T = new CREARecord.AI_TField(r, dataSize); return(true); case "AI_F": AI_F = new CREARecord.AI_FField(r, dataSize); return(true); case "AI_E": AI_E = new CREARecord.AI_FField(r, dataSize); return(true); case "CNDT": CNDT = r.ReadSTRV(dataSize); return(true); case "AI_A": AI_A = new CREARecord.AI_AField(r, dataSize); return(true); case "DODT": DODT = new DODTField(r, dataSize); return(true); case "DNAM": DNAM = r.ReadSTRV(dataSize); return(true); case "XSCL": XSCL = r.ReadT <FLTVField>(dataSize); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); default: return(false); } }
public FMIDField <IDLERecord> DATA; // IDLE animation public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "DATA": DATA = new FMIDField <IDLERecord>(r, dataSize); return(true); default: return(false); } }
public List <ENCHRecord.SCITField> SCITs = new List <ENCHRecord.SCITField>(); // Script Effect Data public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "MODT": MODL.MODTField(r, dataSize); return(true); case "FULL": if (SCITs.Count == 0) { FULL = r.ReadSTRV(dataSize); } else { SCITs.Last().FULLField(r, dataSize); } return(true); case "FNAM": FULL = r.ReadSTRV(dataSize); return(true); case "DATA": case "ALDT": DATA = new DATAField(r, dataSize, format); return(true); case "ENAM": ENAM = new ENAMField(r, dataSize); return(true); case "ICON": case "TEXT": ICON = r.ReadFILE(dataSize); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); // case "ENIT": DATA.ENITField(r, dataSize); return(true); case "EFID": r.Skip(dataSize); return(true); case "EFIT": EFITs.Add(new ENCHRecord.EFITField(r, dataSize, format)); return(true); case "SCIT": SCITs.Add(new ENCHRecord.SCITField(r, dataSize)); return(true); default: return(false); } }
public BYTEField DATA; // Playable, Not Male, Not Female, Fixed public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "FULL": FULL = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "ICON": ICON = r.ReadFILE(dataSize); return(true); case "DATA": DATA = r.ReadT <BYTEField>(dataSize); return(true); default: return(false); } }
public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { if (format == GameFormat.TES3) { switch (type) { case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "FNAM": FNAM = r.ReadSTRV(dataSize); return(true); case "NPDT": NPDT = new NPDTField(r, dataSize); return(true); case "FLAG": FLAG = r.ReadT <IN32Field>(dataSize); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); case "NPCO": NPCO = new CNTOField(r, dataSize, format); return(true); case "AIDT": AIDT = new AIDTField(r, dataSize); return(true); case "AI_W": AI_W = new AI_WField(r, dataSize); return(true); case "AI_T": AI_T = new AI_TField(r, dataSize); return(true); case "AI_F": AI_F = new AI_FField(r, dataSize); return(true); case "AI_E": AI_E = new AI_FField(r, dataSize); return(true); case "AI_A": AI_A = new AI_AField(r, dataSize); return(true); case "XSCL": XSCL = r.ReadT <FLTVField>(dataSize); return(true); case "CNAM": CNAM = r.ReadSTRV(dataSize); return(true); case "NPCS": NPCSs.Add(r.ReadSTRV(dataSize, ASCIIFormat.ZeroPadded)); return(true); default: return(false); } } return(false); }
public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { if (format == GameFormat.TES3) { switch (type) { case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "FNAM": FNAM = r.ReadSTRV(dataSize); return(true); case "BYDT": BYDT = new BYDTField(r, dataSize); return(true); default: return(false); } } return(false); }
public IN32Field MNAM; // Active marker flags, required. A bit field with a bit value of 1 indicating that the matching marker position in the NIF file is active. public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "MODT": MODL.MODTField(r, dataSize); return(true); case "FULL": FULL = r.ReadSTRV(dataSize); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); case "MNAM": MNAM = r.ReadT <IN32Field>(dataSize); return(true); default: return(false); } }
public BNAMField BNAM; // Billboard Dimensions public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "MODT": MODL.MODTField(r, dataSize); return(true); case "ICON": ICON = r.ReadFILE(dataSize); return(true); case "SNAM": SNAM = new SNAMField(r, dataSize); return(true); case "CNAM": CNAM = new CNAMField(r, dataSize); return(true); case "BNAM": BNAM = new BNAMField(r, dataSize); return(true); default: return(false); } }
public FMIDField <SCPTRecord> SCRI; // Script Name public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { if (format == GameFormat.TES3) { switch (type) { case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "FNAM": FNAM = r.ReadSTRV(dataSize); return(true); case "LKDT": LKDT = new LKDTField(r, dataSize); return(true); case "ITEX": ICON = r.ReadFILE(dataSize); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); default: return(false); } } return(false); }
public FMIDField <Record> TNAM; // Random teleport destination public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "FULL": FULL = r.ReadSTRV(dataSize); return(true); case "FNAM": if (format != GameFormat.TES3) { FNAM = r.ReadT <BYTEField>(dataSize); } else { FULL = r.ReadSTRV(dataSize); } return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "MODT": MODL.MODTField(r, dataSize); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); case "SNAM": SNAM = new FMIDField <SOUNRecord>(r, dataSize); return(true); case "ANAM": ANAM = new FMIDField <SOUNRecord>(r, dataSize); return(true); case "BNAM": ANAM = new FMIDField <SOUNRecord>(r, dataSize); return(true); case "TNAM": TNAM = new FMIDField <Record>(r, dataSize); return(true); default: return(false); } }
public IN16Field?ANAM; // Enchantment points (optional) public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "MODT": MODL.MODTField(r, dataSize); return(true); case "FULL": case "FNAM": FULL = r.ReadSTRV(dataSize); return(true); case "DATA": case "CTDT": DATA = new DATAField(r, dataSize, format); return(true); case "ICON": case "ITEX": ICON = r.ReadFILE(dataSize); return(true); case "INDX": INDXs.Add(new INDXFieldGroup { INDX = r.ReadINTV(dataSize) }); return(true); case "BNAM": INDXs.Last().BNAM = r.ReadSTRV(dataSize); return(true); case "CNAM": INDXs.Last().CNAM = r.ReadSTRV(dataSize); return(true); case "ENAM": ENAM = r.ReadSTRV(dataSize); return(true); case "SCRI": SCRI = new FMIDField <SCPTRecord>(r, dataSize); return(true); case "BMDT": BMDT = r.ReadT <UI32Field>(dataSize); return(true); case "MOD2": MOD2 = new MODLGroup(r, dataSize); return(true); case "MO2B": MOD2.MODBField(r, dataSize); return(true); case "MO2T": MOD2.MODTField(r, dataSize); return(true); case "MOD3": MOD3 = new MODLGroup(r, dataSize); return(true); case "MO3B": MOD3.MODBField(r, dataSize); return(true); case "MO3T": MOD3.MODTField(r, dataSize); return(true); case "MOD4": MOD4 = new MODLGroup(r, dataSize); return(true); case "MO4B": MOD4.MODBField(r, dataSize); return(true); case "MO4T": MOD4.MODTField(r, dataSize); return(true); case "ICO2": ICO2 = r.ReadFILE(dataSize); return(true); case "ANAM": ANAM = r.ReadT <IN16Field>(dataSize); return(true); default: return(false); } }
public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { if (format == GameFormat.TES3) { switch (type) { case "INDX": INDX = r.ReadINTV(dataSize); return(true); case "MEDT": MEDT = new MEDTField(r, dataSize); return(true); case "ITEX": ICON = r.ReadFILE(dataSize); return(true); case "PTEX": PTEX = r.ReadSTRV(dataSize); return(true); case "CVFX": CVFX = r.ReadSTRV(dataSize); return(true); case "BVFX": BVFX = r.ReadSTRV(dataSize); return(true); case "HVFX": HVFX = r.ReadSTRV(dataSize); return(true); case "AVFX": AVFX = r.ReadSTRV(dataSize); return(true); case "DESC": DESC = r.ReadSTRV(dataSize); return(true); case "CSND": CSND = r.ReadSTRV(dataSize); return(true); case "BSND": BSND = r.ReadSTRV(dataSize); return(true); case "HSND": HSND = r.ReadSTRV(dataSize); return(true); case "ASND": ASND = r.ReadSTRV(dataSize); return(true); default: return(false); } } switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "FULL": FULL = r.ReadSTRV(dataSize); return(true); case "DESC": DESC = r.ReadSTRV(dataSize); return(true); case "ICON": ICON = r.ReadFILE(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "DATA": DATA = new DATAField(r, dataSize); return(true); case "ESCE": ESCEs = new STRVField[dataSize >> 2]; for (var i = 0; i < ESCEs.Length; i++) { ESCEs[i] = r.ReadSTRV(4); } return(true); default: return(false); } }