private void Start() { _timelineController = gameObject.GetComponent <TimelineController>(); _commendationsManager = gameObject.GetComponent <CommendationsManager>(); normalDifficultyButton.SetActive(_timelineController.difficulty == DifficultyEnum.Hard); hardDifficultyButton.SetActive(_timelineController.difficulty == DifficultyEnum.Normal); }
private void Start() { _levelManager = gameObject.GetComponent <LevelManager>(); _commendationsManager = gameObject.GetComponent <CommendationsManager>(); }