protected override void Awake()
        {
            base.Awake();

            _sequenceController = _transform.parent.GetComponent<NormalPlayerSequencer>();
            SequenceController = _sequenceController;
        }
        protected override void Awake()
        {
            base.Awake();

            _playerSequencer = PlayerSequencer.GetComponent<NormalPlayerSequencer>();
            PlayerSequencerController = _playerSequencer;
        }