protected override void Awake() { base.Awake(); _playerSequencer = PlayerSequencer.GetComponent<BossPlayerSequencer>(); PlayerSequencerController = _playerSequencer; _bossController = Boss.GetComponent<BossBehaviour>(); _bossBattleSequencer = transform.FindChild("Boss Battle Sequencer").gameObject; }
protected override void Awake() { base.Awake(); _sequenceController = _transform.parent.GetComponent<BossPlayerSequencer>(); SequenceController = _sequenceController; PushScrollActive = true; LevelInProgress = false; }