public ApplicationLoop(RootConfiguration configuration, ProfileCollection profileCollection, IMenuController menuController, IGamePadStateReader stateReader) { Configuration = configuration; ProfileCollection = profileCollection; MenuController = menuController; StateReader = stateReader; }
public override void Load() { var simulator = new InputSimulator(); simulator.Mouse.MouseWheelClickSize = 1; Bind <IInputSimulator>().ToConstant(simulator); Bind <IKeyboardSimulator>().ToConstant(simulator.Keyboard); Bind <IMouseSimulator>().ToConstant(simulator.Mouse); Bind <RootConfiguration>().ToConstant(RootConfiguration); Bind <IActionFactory>().To <ActionFactory>(); Bind <IActionFactoryFactory>().ToFactory(); Bind <IProfileFactory>().To <ProfileFactory>(); Bind <IGamePadStateReader>().To <GamePadStateReader>().InSingletonScope(); Bind <ProfileCollection>() .ToMethod(ctx => ProfileCollection.FromRootConfiguration( RootConfiguration, ctx.Kernel.Get <IProfileFactory>())) .InSingletonScope(); Bind <ApplicationLoop>().ToSelf().InSingletonScope(); Bind <IMenuController>() .ToMethod(ctx => new MenuController(RootConfiguration, ctx.Kernel.Get <IActionFactoryFactory>())) .InSingletonScope(); }