public UnityEngine.Coroutine Invoke(Action action, float time) { return(MonoBehaviourExtensions.Invoke(this, action, time)); }
public Coroutine InvokeRepeating(Action action, IGenerator <float> repeatTime) { return(MonoBehaviourExtensions.InvokeRepeating(this, action, repeatTime)); }
/// <summary> /// Gets a component of the given type in one of the children, or fail if no such component /// is attached to the given component. /// </summary> /// <typeparam name="T">The type of component to get.</typeparam> /// <returns>A component of type T attached to the given component if it exists. /// </returns> /// <exception cref="InvalidOperationException">When the no component of the /// required type exist on any of the given components children. /// </exception> public T GetRequiredComponentInChildren <T>() where T : Component { return(MonoBehaviourExtensions.GetRequiredComponentInChildren <T>(this)); }
public Coroutine InvokeRepeating(Action action, float time, float repeatTime) { return(MonoBehaviourExtensions.InvokeRepeating(this, action, time, repeatTime)); }