public void ActivateShield() { shield.SetActive(true); m_ShieldActivationTime = 3.0f; m_Damageable.SetColliderState(false); }
public void ActivateShield() //激活盾 { shield.SetActive(true); //盾开启 m_ShieldActivationTime = 3.0f; //盾的持续时间 m_Damageable.SetColliderState(false); //无法对此物体继续造成伤害 }