public void AskFriendRequestUpdate(object Internal) { while (true) { Thread.Sleep((int)Internal); if (PlayerInfo.friendRequest.Count > 0) { CFriendRequest msg = new CFriendRequest(); MyNetwork.Send(msg); } } }
public void AskMallUpdate(object Internal) { while (true) { Thread.Sleep((int)Internal); //Debug.Log("sleep 1 mins"); if (TreasureInfo.treasureAttri.Count > 0) { CMall msg = new CMall(); MyNetwork.Send(msg); } } }