// dummy second param public uint PlaySoundIndex(int in_index, bool bReturn) { uint toReturn = 0; if (in_index < m_indexSounds.Length) { toReturn = PlaySound(m_indexSounds[in_index], false); } else { GDebug.LogWarning("Invalid PlaySoundIndex index!"); } return(toReturn); }
private IEnumerator SafeOnAnimationEvent(object in_name) { yield return(YieldFactory.GetWaitForEndOfFrame()); string name = (string)in_name; if (m_arEventListeners != null && m_arEventListeners.ContainsKey(name)) { m_arEventListeners[name](this); } else { GDebug.LogWarning("Animation event key not found : " + name, gameObject); } }
public void LoadSoundConfig(string in_jsonConfig) { JsonReader reader = new JsonReader(in_jsonConfig); JsonData root = JsonMapper.ToObject(reader); JsonData jObject; AudioData newData = null; string keyValue = ""; string assetBundleName = ""; string fileName = ""; string[] fileNames = null; for (int i = 0; i < root.Count; ++i) { jObject = root[i]; newData = null; try { keyValue = (string)jObject[SOUND_KEY]; try { fileName = ((string)jObject[FILE_NAME_KEY]).Trim(); } catch (System.Exception) { fileName = ""; } try { assetBundleName = (string)jObject[ASSET_BUNDLE_KEY]; } catch (System.Exception) { assetBundleName = ""; } try { fileNames = ((string)jObject[FILE_NAMES_KEY]).Split(','); for (int index = 0; index < fileNames.Length; ++index) { fileNames[index] = fileNames[index].Trim(); } } catch (System.Exception) { fileNames = null; } newData = new AudioData(keyValue, assetBundleName, fileName, fileNames, (float)(double)jObject[VOLUME_KEY], (bool)jObject[LOOP_KEY] ); // set fade amount try { newData.FadeAmount = (float)(double)jObject[FADE_AMOUNT_KEY]; } catch (System.Exception) { } // set fade out time try { newData.FadeOutTime = (float)(double)jObject[FADE_OUT_TIME_KEY]; } catch (System.Exception) { } // set probability try { newData.Probability = (float)(double)jObject[PROBABILITY_KEY]; } catch (System.Exception) { } // set the audio type try { string tempType = (string)jObject[AUDIO_TYPE_KEY]; if (tempType == "effect") { newData.AudioType = AudioData.eAudioType.effect; } else if (tempType == "music") { newData.AudioType = AudioData.eAudioType.music; } else if (tempType == "voice") { newData.AudioType = AudioData.eAudioType.voice; } } catch (System.Exception) { } } catch (System.Exception) { } if (newData != null) { if (!m_audioLookupData.ContainsKey(keyValue)) { m_audioLookupData[keyValue] = newData; } else { GDebug.LogWarning("Attempted to add new AudioData " + keyValue + ", but it already exists. No action taken. Have you tried unloading a previous config file"); } } } }