public static void Find(Object asset) { var window = OpenWindow(); window.context = asset; window.results.Clear(); ReferenceSearchUtility.FindAssetReferenceInOpenScenes(asset, window.results); }
public static void SearchForFile() { var window = OpenWindow(); window.context = Selection.activeObject; window.results.Clear(); ReferenceSearchUtility.FindAssetReferenceInOpenScenes(Selection.activeObject, window.results); }
private void OpenInPreviewSceneAndSearch(object prefab) { var path = AssetDatabase.GetAssetPath((Object)prefab); PrefabUtility.LoadPrefabContents(path); ReferenceSearchUtility.FindAssetReferenceInOpenScenes(context, results); scrollPosition = new Vector2(0, float.MaxValue); Repaint(); }