public static void Count(string collection, string query, Action <bool, int> callback = null) { query = Uri.EscapeDataString(query); string url = "/data/" + collection + "/count?query=" + query; GamedoniaBackend.RunCoroutine( GamedoniaRequest.get(url, GamedoniaUsers.GetSessionToken(), delegate(bool success, object data) { if (callback != null) { if (success) { IDictionary response = Json.Deserialize((string)data) as IDictionary; int count = int.Parse(response["count"].ToString()); callback(success, count); } else { callback(success, -1); } } } ) ); }
public static void FindMatches(string query, int limit = 0, Action <bool, List <GDMatch> > callback = null) { string url = "/matchmaking/find?query=" + query; if (limit > 0) { url += "&limit=" + limit; } GamedoniaBackend.RunCoroutine( GamedoniaRequest.get(url, GamedoniaUsers.GetSessionToken(), delegate(bool success, object data) { if (callback != null) { if (success) { if ((data == null) || (data.Equals("[]"))) { callback(success, new List <GDMatch>()); } else { List <GDMatch> matches = DeserializeMatches((string)data); callback(success, matches); } } else { callback(success, null); } } } ) ); }
public static void isInternetConnectionAvailable(Action <bool> callback) { GamedoniaBackend.RunCoroutine( GamedoniaRequest.get("/ping", "", delegate(bool success, object data) { if (callback != null) { callback(success); } }) ); }
public static void GetMe(Action <bool, GDUserProfile> callback) { GamedoniaBackend.RunCoroutine( GamedoniaRequest.get("/account/me", sessionToken.session_token, delegate(bool success, object data) { //if (success) me = JsonMapper.ToObject<GDUserProfile>((string)data); if (success) { me = DeserializeUserProfile((string)data); } if (callback != null) { callback(success, me); } } ) ); }
public static void Search(string collection, string query, int limit = 0, string sort = null, int skip = 0, Action <bool, IList> callback = null) { query = Uri.EscapeDataString(query); string url = "/data/" + collection + "/search?query=" + query; if (limit > 0) { url += "&limit=" + limit; } if (sort != null) { url += "&sort=" + sort; } if (skip > 0) { url += "&skip=" + skip; } GamedoniaBackend.RunCoroutine( GamedoniaRequest.get(url, GamedoniaUsers.GetSessionToken(), delegate(bool success, object data) { if (callback != null) { if (success) { if ((data == null) || (data.Equals("[]"))) { callback(success, null); } else { callback(success, Json.Deserialize((string)data) as IList); } } else { callback(success, null); } } } ) ); }
public static void Search(string query, int limit = 0, string sort = null, int skip = 0, Action <bool, IList> callback = null) { string url = "/account/search?query=" + query; if (limit > 0) { url += "&limit=" + limit; } if (sort != null) { url += "&sort=" + sort; } if (skip > 0) { url += "&skip=" + skip; } GamedoniaBackend.RunCoroutine( GamedoniaRequest.get(url, sessionToken.session_token, delegate(bool success, object data) { if (callback != null) { if (success) { if ((data == null) || (data.Equals("[]"))) { callback(success, null); } else { callback(success, Json.Deserialize((string)data) as IList); } } else { callback(success, null); } } } ) ); }
public static void Get(string collection, string entityId, Action <bool, IDictionary> callback = null) { GamedoniaBackend.RunCoroutine( GamedoniaRequest.get("/data/" + collection + "/get/" + entityId, GamedoniaUsers.GetSessionToken(), delegate(bool success, object data) { if (callback != null) { if (success) { callback(success, Json.Deserialize((string)data) as IDictionary); } else { callback(success, null); } } } ) ); }
public static void GetMatch(string matchId, Action <bool, GDMatch, List <GDMatchEvent> > callback = null) { GamedoniaBackend.RunCoroutine( GamedoniaRequest.get("/matchmaking/get/" + matchId, GamedoniaUsers.GetSessionToken(), delegate(bool success, object data) { GDMatch match = null; List <GDMatchEvent> events = new List <GDMatchEvent>(); if (success) { Dictionary <string, object> result = (Dictionary <string, object>)Json.Deserialize((string)data); match = DeserializeMatch(result["match"] as Dictionary <string, object>); events = DeserializeMatchEvents(result["events"] as List <object>); } if (callback != null) { callback(success, match, events); } } ) ); }
public static void GetMatches(string state, int limit = 0, string sort = null, int skip = 0, Action <bool, List <GDMatch>, Dictionary <string, List <GDMatchEvent> > > callback = null) { string queryString = "state=" + state; if (limit > 0) { queryString += "&limit=" + limit; } if (sort != null) { queryString += "&sort=" + Uri.EscapeDataString(sort); } if (skip > 0) { queryString += "&skip=" + skip; } string url = "/matchmaking/search?" + queryString; Debug.Log(url); GamedoniaBackend.RunCoroutine( GamedoniaRequest.get(url, GamedoniaUsers.GetSessionToken(), delegate(bool success, object data) { List <GDMatch> matches = new List <GDMatch>(); Dictionary <string, List <GDMatchEvent> > events = new Dictionary <string, List <GDMatchEvent> >(); if (success) { Debug.Log("GetMatches worked!"); Dictionary <string, object> result = (Dictionary <string, object>)Json.Deserialize((string)data); matches = DeserializeMatches(result["matches"] as List <object>); events = DeserializeMatchEvents(result["events"] as Dictionary <string, object>); } if (callback != null) { callback(success, matches, events); } } ) ); }
private void RequestAndAddDownload(string fileId) { string url = "/file/get/url/" + fileId; GamedoniaBackend.RunCoroutine( GamedoniaRequest.get(url, GamedoniaUsers.GetSessionToken(), delegate(bool success, object data) { if (success) { //Debug.Log("Before Internal Download URL"); IDictionary dataDownload = Json.Deserialize((string)data) as IDictionary; InternalAddDownloadURL(dataDownload["downloadUrl"] as string, fileId); } else { InternalAddDownloadURL(fileId, fileId); } } ) ); }
public static void Count(string query, Action <bool, int> callback = null) { string url = "/account/count?query=" + query; GamedoniaBackend.RunCoroutine( GamedoniaRequest.get(url, sessionToken.session_token, delegate(bool success, object data) { if (callback != null) { if (success) { IDictionary response = Json.Deserialize((string)data) as IDictionary; int count = int.Parse(response["count"].ToString()); callback(success, count); } else { callback(success, -1); } } }) ); }