示例#1
0
        public static Node BuildReturnNodeFor(
            List <ReturnArrow> returnArrows)
        {
            if (returnArrows == null)
            {
                throw new ArgumentNullException(nameof(returnArrows));
            }
            var result = new Node("returnNode", "returnNode", new CodeTree("", "returnNode", new Dictionary <string, Setting>()));

            foreach (var returnArrow in returnArrows)
            {
                var mergeArrow = new MergeArrow(returnArrow.TargetNode, returnArrow.Code, "returnArrow", "returnArrow");
                result.Arrows.Add(mergeArrow);
            }
            return(result);
        }
示例#2
0
        public World(
            string sourceDirectory)
        {
            // Load all the graphml files in the source directory.
            var sourcePaths = Directory.GetFiles(sourceDirectory, "*.graphml");

            if (sourcePaths.Length < 1)
            {
                throw new InvalidOperationException(string.Format($"no .graphml files in directory {sourceDirectory}"));
            }

            Node?hopefullyFirstNode = null;

            Settings                 = LoadSettings(sourceDirectory);
            NodesByUniqueId          = new Dictionary <string, Node>();
            ReactionArrowsByUniqueId = new Dictionary <string, ReactionArrow>();

            // Create a temporary list of actions from the nodes in the graphml that have scene IDs, so we can link merges to them in this routine later.
            var nodesBySceneId = new Dictionary <string, Node>();
            // Create a temporary list of merges that need to be linked to actions by scene ID.
            var mergeFixups = new List <MergeArrow>();

            var settingsReportWriter = new StreamWriter("settings.csv", false);

            settingsReportWriter.WriteLine("SETTING,OPERATION,VALUE,FILE");

            foreach (var sourcePath in sourcePaths)
            {
                var sourceName = Path.GetFileName(sourcePath);

                // Create a temporary list of actions from the nodes in the graphml, so we can link arrows to them in this routine later.
                var nodesByNodeId = new Dictionary <string, Node>();

                var graphml = new Graphml(File.ReadAllText(sourcePath));
                foreach (var(nodeId, label) in graphml.Nodes())
                {
                    Node node = new Node(sourceName, nodeId, new CodeTree(label, sourceName, Settings));
                    NodesByUniqueId[sourceName + ":" + nodeId] = node;
                    EvaluateSettingsReport(node.ActionCode, sourceName, settingsReportWriter);
                    nodesByNodeId.Add(nodeId, node);

                    // Check if there's a [scene ID] declaration.
                    var declaredSceneId = EvaluateScene(node.ActionCode);
                    if (declaredSceneId != null)
                    {
                        if (nodesBySceneId.ContainsKey(declaredSceneId))
                        {
                            throw new InvalidOperationException(string.Format($"{sourceName}: Scene '{declaredSceneId}' declared twice"));
                        }
                        nodesBySceneId.Add(declaredSceneId, node);
                        if (declaredSceneId == "start")
                        {
                            if (hopefullyFirstNode != null)
                            {
                                throw new InvalidOperationException(string.Format($"{sourceName}: More than one start scene"));
                            }
                            hopefullyFirstNode = node;
                        }
                    }
                }

                // Create and attach merges and reactions to the actions we just created.
                foreach (var(edgeId, sourceNodeId, targetNodeId, label) in graphml.Edges())
                {
                    // Point the arrow to its target action.
                    if (!nodesByNodeId.TryGetValue(targetNodeId, out var targetNode))
                    {
                        throw new InvalidOperationException(string.Format($"{sourceName}: Internal error: no node declaration for referenced target node '{targetNodeId}'"));
                    }

                    var code = new CodeTree(label, sourceName, Settings);
                    EvaluateSettingsReport(code, sourceName, settingsReportWriter);
                    var(isMerge, referencedSceneId, isReturn) = EvaluateArrowType(code);
                    Arrow arrow;
                    if (isMerge)
                    {
                        var mergeArrow = new MergeArrow(targetNode, code, referencedSceneId, sourceName);
                        if (referencedSceneId != null)
                        {
                            mergeFixups.Add(mergeArrow);
                        }
                        arrow = mergeArrow;
                    }
                    else if (isReturn)
                    {
                        arrow = new ReturnArrow(targetNode, code);
                    }
                    else
                    {
                        var reactionArrow = new ReactionArrow(targetNode, code, sourceName, edgeId);
                        ReactionArrowsByUniqueId[reactionArrow.UniqueId] = reactionArrow;
                        arrow = reactionArrow;
                    }
                    // Add the arrow to the source action's arrows.
                    if (!nodesByNodeId.TryGetValue(sourceNodeId, out var sourceNode))
                    {
                        throw new InvalidOperationException(string.Format($"{sourceName}: Internal error: no node declaration for referenced source node '{sourceNodeId}'"));
                    }
                    sourceNode.Arrows.Add(arrow);
                }
            }

            // Make a second pass to point merges that reference scenes to the scene's first action.
            foreach (var mergeArrow in mergeFixups)
            {
                if (mergeArrow.DebugSceneId == null)
#pragma warning disable CA1303 // Do not pass literals as localized parameters
                {
                    throw new InvalidOperationException("Internal error: unexpected null scene ID");
                }
#pragma warning restore CA1303 // Do not pass literals as localized parameters
                if (!nodesBySceneId.TryGetValue(mergeArrow.DebugSceneId, out var targetSceneNode))
                {
                    throw new InvalidOperationException(string.Format($"No scene declaration for referenced scene ID '{mergeArrow.DebugSceneId}'"));
                }
                mergeArrow.TargetSceneNode = targetSceneNode;
            }

            settingsReportWriter.Close();

            if (hopefullyFirstNode == null)
#pragma warning disable CA1303 // Do not pass literals as localized parameters
            {
                throw new InvalidOperationException("No start scene found.");
            }
#pragma warning restore CA1303 // Do not pass literals as localized parameters

            FirstNode = hopefullyFirstNode;

            // Some helper functions.

            Dictionary <string, Setting> LoadSettings(
                string sourceDirectory)
            {
                var result = new Dictionary <string, Setting>();

                // This is just a quick, cheesy way to load this.
                foreach (var words in
                         File.ReadLines(Path.Combine(sourceDirectory, "settings.txt"))
                         .Select(line => line.Split(' ')))
                {
                    switch (words[0])
                    {
                    case "score":
                        // ex. 'score brave'
                        result.Add(words[1], new ScoreSetting());
                        break;

                    case "flag":
                        // ex. 'flag tvOn'
                        result.Add(words[1], new BooleanSetting(false));
                        break;

                    case "string":
                        result.Add(words[1], new StringSetting(""));
                        break;
                        // Ignore anything else as comments.
                    }
                }
                return(result);
            }

            string?EvaluateScene(
                CodeTree codeTree)
            {
                return(codeTree.Traverse()
                       .OfType <SceneCode>()
                       .Select(sceneCode => sceneCode.SceneId)
                       .Cast <string?>()
                       .DefaultIfEmpty(null)
                       .First());
            }

            (bool, string?, bool) EvaluateArrowType(
                CodeTree codeTree)
            {
                bool   isMerge           = false;
                bool   isReturn          = false;
                string?referencedSceneId = null;

                foreach (var code in codeTree.Traverse())
                {
                    switch (code)
                    {
                    case MergeCode mergeCode:
                        if (isReturn)
                        {
                            throw new InvalidOperationException(string.Format($"Can't return and merge in the same arrow in\n{codeTree.SourceText}."));
                        }
                        isMerge           = true;
                        referencedSceneId = mergeCode.SceneId;
                        break;

                    case ReturnCode returnCode:
                        if (isMerge)
                        {
                            throw new InvalidOperationException(string.Format($"Can't merge and return in the same arrow in\n{codeTree.SourceText}."));
                        }
                        isReturn = true;
                        break;
                    }
                }
                return(isMerge, referencedSceneId, isReturn);
            }

            void EvaluateSettingsReport(
                CodeTree codeTree,
                string sourceName,
                StreamWriter writer)
            {
                var sourceNameWithoutExtension = Path.GetFileNameWithoutExtension(sourceName);

                foreach (var code in codeTree.Traverse())
                {
                    switch (code)
                    {
                    case SetCode setCode:
                        Write("set", setCode.Expressions);
                        break;

                    case WhenCode whenCode:
                        Write("when", whenCode.Expressions);
                        break;

                    case IfCode ifCode:
                        Write("if", ifCode.Expressions);
                        break;
                        //case ScoreCode scoreCode:
                        //   Write("score", scoreCode.Ids.Select(id => new Expression(false, id, null)));
                        //   break;
                    }
                }

                void Write(
                    string operation,
                    IEnumerable <Expression> expressions)
                {
                    foreach (var expression in expressions)
                    {
                        var line = "";
                        line += expression.LeftId;
                        line += ",";
                        line += operation;
                        if (expression.Not)
                        {
                            line += " not";
                        }
                        line += ",";
                        if (expression.RightId != null)
                        {
                            line += expression.RightId;
                        }
                        line += ",";
                        line += sourceNameWithoutExtension;
                        writer.WriteLine(line);
                    }
                }
            }
        }