public virtual void UpdateFightDataPositive(Skill settleSkill) { //cost SetNumVal.SetNumValBy(this, settleSkill, OperateType.CostMP); //TODO-minus the count of require Item //TODO AddBuffEffect }
public virtual void UpdateFightDataPassive(Skill settleSkill) { SetNumVal.SetNumValBy(this, settleSkill, OperateType.AddAngerValue); SetNumVal.SetNumValBy(this, settleSkill, OperateType.AddFearValue); SetNumVal.SetNumValBy(this, settleSkill, OperateType.MinusHP); }