public void LoadQuest(Form1 form) { XmlDocument questXML = new XmlDocument(); //HardCoded not needed!!! //We have to use LoadXml() instead of Load() //questXML.Load("C:\\Users\\fabia\\Documents\\Visual Studio 2017\\Projects\\Game_Plop\\Game_Plop\\testquest.xml"); questXML.LoadXml(Properties.Resources.quest); QuestObject quest = new QuestObject(questXML, form, true); }
//Button for fighting private void button1_Click(object sender, EventArgs e) { int avatarDamage = random.Next(10, 40); int damage = random.Next(10, 50); int enemyHealth = shredder.getHealth() - damage; //Just for testing if (enemyHealth < 1) { //enemy died enemyHealth = 0; button1.Enabled = false; shredder.respawn("wolf", dataGridView1); KeyLocked = false; //bitte wegsschauen! Ist scheiße gemacht :) //Langsam wirds besser :D XmlDocument questXML = new XmlDocument(); //HardCoded not needed!!! //We have to use LoadXml() instead of Load() //questXML.Load("C:\\Users\\fabia\\Documents\\Visual Studio 2017\\Projects\\Game_Plop\\Game_Plop\\testquest.xml"); questXML.LoadXml(Properties.Resources.quest); QuestObject quest = new QuestObject(questXML, this, false); quest.didSomething(this); treeViewInventory.Nodes.Add("Fleisch"); button3.Enabled = true; //Hier weiter... } else { shredder.setHealth(enemyHealth); } textBox1.Text += "fight " + collisionObject + " - Health: " + enemyHealth + Environment.NewLine; textBox1.Text += "Gesundheit - " + avatarDamage + Environment.NewLine; updateHealth(progressBarHealth.Value - avatarDamage); //Subtract random damage from Avatar health textBox1_TextChanged(sender, e); }