private void Load_Click(object sender, RoutedEventArgs e) { dispatcherTimer.Stop(); //maybe you will need here a exception because of the save path. // if there is no file to load string[] lines = File.ReadAllLines(myPath); string[] poslines; if (playGround != null) { // clear the current field and array myCanvas.Children.Clear(); //clear the field before you load a old one Array.Clear(playGround.gameBoard, 0, playGround.gameBoard.Length); } foreach (string line in lines) { poslines = line.Split('|'); if (line.Contains("PosX")) { if (poslines.Length > 1) { try { int x = Convert.ToInt32(poslines[0].Remove(0, 5)); int y = Convert.ToInt32(poslines[1].Remove(0, 6)); playGround.CreateNewCreature(y, x); } catch (Exception ex) { // save the exception info into a logfile to check what happens // databse should not allow to change this settings } } } else { try { int pixel = Convert.ToInt32(poslines[0].Remove(0, 10)); int field = Convert.ToInt32(poslines[1].Remove(0, 11)); pixelSize = pixel; fieldSize = field; playGround = new PlayGround(fieldSize); } catch (Exception ex) { // save the exception info into a logfile to check what happens // databse should not allow to change this settings pixelSize = 10; fieldSize = 100; } } } DrawPlayeGround(); }
private void NewGameButton_Click(object sender, RoutedEventArgs e) { if (playGround != null) { playGround = null; } myCanvas.Children.Clear(); StopTimer(); Inital(); }
private void NewGameButton_Click(object sender, RoutedEventArgs e) { if (playGround != null) { playGround = null; } myCanvas.Children.Clear(); dispatcherTimer.Stop(); dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick); }
private void Inital() { fieldSize = Int32.Parse(FieldSizeTextBox.Text); int spawnRate = Int32.Parse(SpawnRateTextBox.Text); int coverRate = fieldSize * fieldSize / 100 * spawnRate; playGround = new PlayGround(fieldSize, coverRate); DrawField(fieldSize); }
private void Inital() { try { pixelSize = Int32.Parse(CreatureSize.Text); fieldSize = Int32.Parse(FieldSizeTextBox.Text); int spawnRate = Int32.Parse(SpawnRateTextBox.Text); int coverRate = fieldSize * fieldSize / 100 * spawnRate; playGround = new PlayGround(fieldSize, coverRate); DrawPlayeGround(); } catch (Exception e) { MessageBox.Show("Please use Numbers nothing else"); } }