示例#1
0
        public static void ParsePacket(ClientManager MyClient, byte[] data)
        {
            if (MyClient == null)
            {
                return;
            }
            if (MyClient._socket == null)
            {
                return;
            }
            if (!MyClient._socket.Connected)
            {
                return;
            }

            byte[] PacketDecrypted = PacketFunctions.GetPacketDataDecrypted(data);

            using (MemoryStream ms = new MemoryStream(PacketDecrypted))
            {
                using (BinaryReader br = new BinaryReader(ms))
                {
                    int id_idx = br.ReadInt32();
                    if (!ClientFunctions.SearchUserIDInSession(id_idx))
                    {
                        Console.WriteLine("Client not found in list");
                        return;
                    }


                    br.ReadByte();
                    byte PacketType = br.ReadByte();

                    if (MyClient.data.Authenticated)
                    {
                        switch (PacketType)
                        {
                        case 2:     // load characters data
                            //Console.WriteLine("Receive load character!");
                            SendData.SendResponseLoadCharacters(MyClient);
                            SendData.SendResponseGMSInfo(MyClient);
                            return;

                            break;

                        case 3:     // send create character prev data
                            //Console.WriteLine("Receive get create char data!");
                            SendData.SendResponseCreateCharData(MyClient);
                            return;

                            break;

                        case 4:     // delete character
                            //Console.WriteLine("Receive delete hero request!");
                            ProcessDeleteHeroReceive(MyClient, PacketDecrypted);
                            return;

                            break;

                        case 5:     // create hero
                            //Console.WriteLine("Receive create hero!");
                            ProcessCreateHeroReceive(MyClient, PacketDecrypted);
                            return;

                            break;

                        case 6:     // select hero
                            Console.WriteLine("[HeroSelect] Request hero select.");
                            ProcessHeroSelected(MyClient, PacketDecrypted);
                            break;

                        case 10:     // guild mark list
                            break;

                        case 32:     // change heroname
                            break;
                        }
                    }

                    float exe_version = br.ReadSingle();
                    if (exe_version != MyInfo.EXE_VERSION)
                    {
                        //Console.WriteLine("Client use exe_version old version");
                        // disconnect by using client old_version
                        return;
                    }

                    int    id_idx2        = br.ReadInt32();
                    int    LGS_TOKEN      = br.ReadInt32();
                    byte[] username_bytes = br.ReadBytes(32);
                    string username       = PacketFunctions.ExtractStringFromBytes(username_bytes);

                    if (!ClientFunctions.TokenIsValidInSession(id_idx2, LGS_TOKEN, username))
                    {
                        //Console.WriteLine("Incorrect token!");
                        // disconnect by using a incorrect token
                        return;
                    }

                    MyClient.data.id_idx        = id_idx2;  // copy id_idx valid from packet
                    MyClient.data.username      = username; // copy username valid from packet
                    MyClient.data.Authenticated = true;     // confirm client authenticated aprove
                    SendData.SendAprovedAuthentication(MyClient);
                    SendData.SendAprovedSession(MyClient);
                    //Console.WriteLine("[W] User auth aproved! " + username + ":" + id_idx2);
                }
            }
        }