//Used for real items public Item(Image image, int x, int y, Effect effect) { X = x; Y = y; Image = image; Effect = effect; SpawnTick = Environment.TickCount; DespawnTick = Environment.TickCount + MAX_TICK_TIME_ON_FIELD; ShowCaseItem = false; }
//Used for showcase items public Item(Image image, Effect effect) { Image = image; Effect = effect; ShowCaseItem = true; }