private void loadToolStripMenuItem_Click(object sender, EventArgs e)
        {
            //here we load the file that was perviously saved back into the program using a dialog box for the user
            //to indicate what file to load and then to load it
            OpenFileDialog ofd = new OpenFileDialog();
            ofd.Title = "Please indicate a file to load";
            string fileName = "";

            if (ofd.ShowDialog() == DialogResult.OK)
            {
                fileName = ofd.FileName;
            }
            if (fileName != "")
            {

                using (var stream = File.OpenRead(fileName))
                {
                    XmlSerializer deserializer = new XmlSerializer(typeof(List<Game>));
                    TextReader textReader = new StreamReader(stream);
                    games = (List<Game>)deserializer.Deserialize(textReader);
                    textReader.Close();
                }

                foreach (Game g in games)
                {
                    Checkers checkers = new Checkers(g);
                    checkers.MdiParent = this;
                    checkers.Show();
                    LayoutMdi(MdiLayout.Cascade);
                }

            }
        }
 private void newGameToolStripMenuItem_Click(object sender, EventArgs e)
 {
     //when the user clicks new create a checkerboard
     Checkers checkers = new Checkers();
     checkers.MdiParent = this;
     checkers.Show();
     LayoutMdi(MdiLayout.Cascade);
 }