示例#1
0
        public void DrawGUI(SerializedObject textureBaker, TextureCombineEntrance momm, Type editorWindow)
        {
            if (textureBaker == null)
            {
                return;
            }
            textureBaker.Update();

            showInstructions = EditorGUILayout.Foldout(showInstructions, "说明:");
            if (showInstructions)
            {
                EditorGUILayout.HelpBox("1. Add scene objects or prefabs to combine. For best results these should use the same shader as result material.\n\n" +
                                        "2. Create Empty Assets For Combined Material(s)\n\n" +
                                        "3. Check that shader on result material(s) are correct.\n\n" +
                                        "4. Bake materials into combined material(s).\n\n" +
                                        "5. Look at warnings/errors in console. Decide if action needs to be taken.\n\n" +
                                        "6. You are now ready to build combined meshs or adjust meshes to use the combined material(s).", UnityEditor.MessageType.None);
            }

            EditorGUILayout.Separator();

            // Selected objects
            EditorGUILayout.BeginVertical(editorStyles.editorBoxBackgroundStyle);
            EditorGUILayout.LabelField("加入合并物体 ", EditorStyles.boldLabel);
            if (GUILayout.Button(openToolsWindowLabelContent))
            {
                IMeshCombinerEditorWindow mmWin = (IMeshCombinerEditorWindow)EditorWindow.GetWindow(editorWindow);
                mmWin.target = (MeshBakerRoot)momm;
            }

            object[] objs = EditorMethods.DropZone("将包含 Renderer 组件的游戏物体或父物体托至此处加入合并列表中", 300, 50);
            EditorMethods.AddDroppedObjects(objs, momm);

            //合并列表属性
            EditorGUILayout.PropertyField(objsToMesh, objectsToCombineGUIContent, true);

            EditorGUILayout.Separator();

            //合并列表属性下方按钮
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("选中合并列表中的游戏物体"))
            {
                Selection.objects = momm.GetObjectsToCombine().ToArray();
                if (momm.GetObjectsToCombine().Count > 0)
                {
                    SceneView.lastActiveSceneView.pivot = momm.GetObjectsToCombine()[0].transform.position;
                }
            }
            //排序按钮
            if (GUILayout.Button(gc_SortAlongAxis))
            {
                MeshBakerRoot.ZSortObjects sorter = new MeshBakerRoot.ZSortObjects();
                sorter.sortAxis = sortOrderAxis.vector3Value;
                sorter.SortByDistanceAlongAxis(momm.GetObjectsToCombine());
            }
            EditorGUILayout.PropertyField(sortOrderAxis, GUIContent.none);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.EndVertical();


            // output
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("输出", EditorStyles.boldLabel);
            if (GUILayout.Button(createPrefabAndMaterialLabelContent))
            {
                string newPrefabPath = EditorUtility.SaveFilePanelInProject("新建合并材质资源名称", "", "asset", "Enter a name for the baked texture results");
                if (newPrefabPath != null)
                {
                    CreateCombinedMaterialAssets(momm, newPrefabPath);
                }
            }
            EditorGUILayout.PropertyField(textureBakeResults, textureBakeResultsGUIContent);

            if (textureBakeResults.objectReferenceValue != null)
            {
                showContainsReport = EditorGUILayout.Foldout(showContainsReport, "Shaders & Materials Contained");
                if (showContainsReport)
                {
                    EditorGUILayout.HelpBox(((TextureBakeResults)textureBakeResults.objectReferenceValue).GetDescription(), MessageType.Info);
                }
            }

            //多材质合并
            EditorGUILayout.PropertyField(doMultiMaterial, new GUIContent("是否多材质合并"));

            if (momm.doMultiMaterial)
            {
                EditorGUILayout.BeginVertical(editorStyles.multipleMaterialBackgroundStyle);
                EditorGUILayout.LabelField("原始材质合并映射信息", EditorStyles.boldLabel);

                float oldLabelWidth = EditorGUIUtility.labelWidth;
                EditorGUIUtility.labelWidth = 300;
                EditorGUILayout.PropertyField(doMultiMaterialIfOBUVs, gc_DoMultiMaterialSplitAtlasesIfOBUVs);
                EditorGUILayout.PropertyField(doMultiMaterialSplitAtlasesIfTooBig, gc_DoMultiMaterialSplitAtlasesIfTooBig);
                EditorGUIUtility.labelWidth = oldLabelWidth;


                if (GUILayout.Button(configMultiMatFromObjsContent))
                {
                    ConfigureMutiMaterialsFromObjsToCombine(momm, resultMaterials, textureBaker);
                }

                EditorGUILayout.BeginHorizontal();
                resultMaterialsFoldout = EditorGUILayout.Foldout(resultMaterialsFoldout, combinedMaterialsGUIContent);

                //添加按钮
                if (GUILayout.Button(insertContent, EditorStyles.miniButtonLeft, buttonWidth))
                {
                    if (resultMaterials.arraySize == 0)
                    {
                        momm.resultMaterials = new MultiMaterial[1];
                        momm.resultMaterials[0].considerMeshUVs = momm.fixOutOfBoundsUVs;
                    }
                    else
                    {
                        int idx = resultMaterials.arraySize - 1;
                        resultMaterials.InsertArrayElementAtIndex(idx);
                        resultMaterials.GetArrayElementAtIndex(idx + 1).FindPropertyRelative("considerMeshUVs").boolValue = momm.fixOutOfBoundsUVs;
                    }
                }
                //删除按钮
                if (GUILayout.Button(deleteContent, EditorStyles.miniButtonRight, buttonWidth))
                {
                    resultMaterials.DeleteArrayElementAtIndex(resultMaterials.arraySize - 1);
                }
                EditorGUILayout.EndHorizontal();
                //合并材质列表
                if (resultMaterialsFoldout)
                {
                    for (int i = 0; i < resultMaterials.arraySize; i++)
                    {
                        EditorGUILayout.Separator();
                        if (i % 2 == 1)
                        {
                            EditorGUILayout.BeginVertical(editorStyles.multipleMaterialBackgroundStyle);
                        }
                        else
                        {
                            EditorGUILayout.BeginVertical(editorStyles.multipleMaterialBackgroundStyleDarker);
                        }
                        string s = "";
                        if (i < momm.resultMaterials.Length && momm.resultMaterials[i] != null && momm.resultMaterials[i].combinedMaterial != null)
                        {
                            s = momm.resultMaterials[i].combinedMaterial.shader.ToString();
                        }
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("--- " + i + ":" + s, EditorStyles.boldLabel);
                        //删除按钮
                        if (GUILayout.Button(deleteContent, EditorStyles.miniButtonRight, buttonWidth))
                        {
                            resultMaterials.DeleteArrayElementAtIndex(i);
                        }
                        EditorGUILayout.EndHorizontal();
                        if (i < resultMaterials.arraySize)
                        {
                            EditorGUILayout.Separator();
                            SerializedProperty resMat = resultMaterials.GetArrayElementAtIndex(i);
                            EditorGUILayout.PropertyField(resMat.FindPropertyRelative("combinedMaterial"));
                            EditorGUILayout.PropertyField(resMat.FindPropertyRelative("considerMeshUVs"));
                            SerializedProperty sourceMats = resMat.FindPropertyRelative("sourceMaterials");
                            EditorGUILayout.PropertyField(sourceMats, true);
                        }
                        EditorGUILayout.EndVertical();
                    }
                }
                EditorGUILayout.EndVertical();
            }
            else
            {
                EditorGUILayout.PropertyField(resultMaterial, new GUIContent("已合并材质"));
            }

            // settings 材质合并选项
            int labelWidth = 200;

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();
            EditorGUILayout.BeginVertical(editorStyles.editorBoxBackgroundStyle);
            EditorGUILayout.LabelField("材质合并选项", EditorStyles.boldLabel);

            // Atlas 间隙
            DrawPropertyFieldWithLabelWidth(atlasPadding, gc_atlasPadding, labelWidth);
            // Atlas 最大尺寸
            DrawPropertyFieldWithLabelWidth(maxAtlasSize, maxAtlasSizeGUIContent, labelWidth);
            // POT
            DrawPropertyFieldWithLabelWidth(resizePowerOfTwoTextures, resizePowerOfTwoGUIContent, labelWidth);
            //
            DrawPropertyFieldWithLabelWidth(maxTilingBakeSize, maxTilingBakeSizeGUIContent, labelWidth);

            EditorGUI.BeginDisabledGroup(momm.doMultiMaterial);
            //是否计算网格 UV
            DrawPropertyFieldWithLabelWidth(considerMeshUVs, fixOutOfBoundsGUIContent, labelWidth);
            EditorGUI.EndDisabledGroup();

            if (texturePackingAlgorithm.intValue == (int)PackingAlgorithmEnum.MeshBakerTexturePacker ||
                texturePackingAlgorithm.intValue == (int)PackingAlgorithmEnum.MeshBakerTexturePacker_Fast)
            {
                //强制 POT
                DrawPropertyFieldWithLabelWidth(forcePowerOfTwoAtlas, forcePowerOfTwoAtlasContent, labelWidth);
            }

            //非 Texture 属性
            DrawPropertyFieldWithLabelWidth(considerNonTextureProperties, considerNonTexturePropertiesContent, labelWidth);

            if (texturePackingAlgorithm.intValue == (int)PackingAlgorithmEnum.UnitysPackTextures)
            {
                EditorGUILayout.HelpBox("Unity's texture packer has memory problems and frequently crashes the editor.", MessageType.Warning);
            }


            //合并算法选项
            EditorGUILayout.PropertyField(texturePackingAlgorithm, texturePackingAgorithmGUIContent);
            if (TextureCombinerPipeline.USE_EXPERIMENTAL_HOIZONTALVERTICAL)
            {
                if (texturePackingAlgorithm.enumValueIndex == (int)PackingAlgorithmEnum.MeshBakerTexturePacker_Horizontal)
                {
                    EditorGUILayout.PropertyField(useMaxAtlasWidthOverride, gc_useMaxAtlasWidthOverride);
                    if (!useMaxAtlasWidthOverride.boolValue)
                    {
                        EditorGUI.BeginDisabledGroup(true);
                    }
                    EditorGUILayout.PropertyField(maxAtlasWidthOverride, gc_overrideMaxAtlasWidth);
                    if (!useMaxAtlasWidthOverride.boolValue)
                    {
                        EditorGUI.EndDisabledGroup();
                    }
                }
                else if (texturePackingAlgorithm.enumValueIndex == (int)PackingAlgorithmEnum.MeshBakerTexturePacker_Vertical)
                {
                    EditorGUILayout.PropertyField(useMaxAtlasHeightOverride, gc_useMaxAtlasHeightOverride);
                    if (!useMaxAtlasHeightOverride.boolValue)
                    {
                        EditorGUI.BeginDisabledGroup(true);
                    }
                    EditorGUILayout.PropertyField(maxAtlasHeightOverride, gc_overrideMaxAtlasHeight);
                    if (!useMaxAtlasHeightOverride.boolValue)
                    {
                        EditorGUI.EndDisabledGroup();
                    }
                }
            }

            EditorGUILayout.PropertyField(customShaderProperties, customShaderPropertyNamesGUIContent, true);
            EditorGUILayout.EndVertical();
            EditorGUILayout.Separator();
            Color oldColor = GUI.backgroundColor;

            GUI.color = buttonColor;
            if (GUILayout.Button("合并"))
            {
                momm.CreateAtlases(updateProgressBar, true, new EditorMethods());
                EditorUtility.ClearProgressBar();
                if (momm.textureBakeResults != null)
                {
                    EditorUtility.SetDirty(momm.textureBakeResults);
                }
            }
            GUI.backgroundColor = oldColor;
            textureBaker.ApplyModifiedProperties();
            if (GUI.changed)
            {
                textureBaker.SetIsDifferentCacheDirty();
            }
        }
        private void DrawGUI(SerializedObject meshBaker, MeshBakerCommon target, System.Type editorWindowType)
        {
            if (meshBaker == null)
            {
                return;
            }

            meshBaker.Update();

            //说明窗口
            showInstructions = EditorGUILayout.Foldout(showInstructions, "说明:");
            if (showInstructions)
            {
                EditorGUILayout.HelpBox("1. Bake combined material(s).\n\n" +
                                        "2. If necessary set the 'Texture Bake Results' field.\n\n" +
                                        "3. Add scene objects or prefabs to combine or check 'Same As Texture Baker'. For best results these should use the same shader as result material.\n\n" +
                                        "4. Select options and 'Bake'.\n\n" +
                                        "6. Look at warnings/errors in console. Decide if action needs to be taken.\n\n" +
                                        "7. (optional) Disable renderers in source objects.", UnityEditor.MessageType.None);

                EditorGUILayout.Separator();
            }

            MeshBakerCommon momm = (MeshBakerCommon)target;

            //已合并材质资源
            EditorGUILayout.PropertyField(textureBakeResults, gc_textureBakeResultsGUIContent);
            if (textureBakeResults.objectReferenceValue != null)
            {
                showContainsReport = EditorGUILayout.Foldout(showContainsReport, "Shaders & Materials Contained");
                if (showContainsReport)
                {
                    EditorGUILayout.HelpBox(((TextureBakeResults)textureBakeResults.objectReferenceValue).GetDescription(), MessageType.Info);
                }
            }

            EditorGUILayout.BeginVertical(editorStyles.editorBoxBackgroundStyle);
            //参与网格合并物体列表
            EditorGUILayout.LabelField("合并物体列表", EditorStyles.whiteBoldLabel);
            if (momm.GetTextureBaker() != null)
            {
                EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent);
            }
            else
            {
                useObjsToMeshFromTexBaker.boolValue = false;
                momm.useObjsToMeshFromTexBaker      = false;
                GUI.enabled = false;
                EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent);
                GUI.enabled = true;
            }

            //与参与材质合并物体不同
            if (!momm.useObjsToMeshFromTexBaker)
            {
                //添加工具
                if (GUILayout.Button(gc_openToolsWindowLabelContent))
                {
                    IMeshCombinerEditorWindow mmWin = (IMeshCombinerEditorWindow)EditorWindow.GetWindow(editorWindowType);
                    mmWin.target = (MeshBakerRoot)target;
                }

                object[] objs = EditorMethods.DropZone("Drag & Drop Renderers Or Parents Here To Add Objects To Be Combined", 300, 50);
                EditorMethods.AddDroppedObjects(objs, momm);

                EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true);
                EditorGUILayout.Separator();
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("Select Objects In Scene"))
                {
                    Selection.objects = momm.GetObjectsToCombine().ToArray();
                    if (momm.GetObjectsToCombine().Count > 0)
                    {
                        SceneView.lastActiveSceneView.pivot = momm.GetObjectsToCombine()[0].transform.position;
                    }
                }
                if (GUILayout.Button(gc_SortAlongAxis))
                {
                    MeshBakerRoot.ZSortObjects sorter = new MeshBakerRoot.ZSortObjects();
                    sorter.sortAxis = sortOrderAxis.vector3Value;
                    sorter.SortByDistanceAlongAxis(momm.GetObjectsToCombine());
                }
                EditorGUILayout.PropertyField(sortOrderAxis, GUIContent.none);
                EditorGUILayout.EndHorizontal();
            }
            else
            {
                GUI.enabled = false;
                EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true);
                GUI.enabled = true;
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("输出:", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(outputOptions, gc_outputOptoinsGUIContent);
            //输出方式设置
            if (momm.meshCombiner.outputOption == OutputOptions.bakeIntoSceneObject)
            {
                momm.meshCombiner.resultSceneObject = (GameObject)EditorGUILayout.ObjectField("合并后游戏物体",
                                                                                              momm.meshCombiner.resultSceneObject, typeof(GameObject), true);
                if (momm is MeshCombinerEntrance)
                {
                    string l = "Mesh";
                    Mesh   m = (Mesh)mesh.objectReferenceValue;
                    if (m != null)
                    {
                        l += " (" + m.GetInstanceID() + ")";
                    }
                    Mesh nm = (Mesh)EditorGUILayout.ObjectField(new GUIContent(l), m, typeof(Mesh), true);
                    if (nm != m)
                    {
                        Undo.RecordObject(momm, "Assign Mesh");
                        ((MeshCombineHandler)momm.meshCombiner).SetMesh(nm);
                        mesh.objectReferenceValue = nm;
                    }
                }
            }
            //合并为预制体
            else if (momm.meshCombiner.outputOption == OutputOptions.bakeIntoPrefab)
            {
                momm.resultPrefab = (GameObject)EditorGUILayout.ObjectField(
                    gc_combinedMeshPrefabGUIContent, momm.resultPrefab, typeof(GameObject), true);
                if (momm is MeshCombinerEntrance)
                {
                    string l = "Mesh";
                    Mesh   m = (Mesh)mesh.objectReferenceValue;
                    if (m != null)
                    {
                        l += " (" + m.GetInstanceID() + ")";
                    }
                    Mesh nm = (Mesh)EditorGUILayout.ObjectField(new GUIContent(l), m, typeof(Mesh), true);
                    if (nm != m)
                    {
                        Undo.RecordObject(momm, "Assign Mesh");
                        ((MeshCombineHandler)momm.meshCombiner).SetMesh(nm);
                        mesh.objectReferenceValue = nm;
                    }
                }
            }
            //合并磁盘中文件
            else if (momm.meshCombiner.outputOption == OutputOptions.bakeMeshAssetsInPlace)
            {
                EditorGUILayout.HelpBox("Try the BatchPrefabBaker component. " +
                                        "It makes preparing a batch of prefabs for static/ dynamic batching much easier.", MessageType.Info);
                if (GUILayout.Button("Choose Folder For Bake In Place Meshes"))
                {
                    string newFolder = EditorUtility.SaveFolderPanel("Folder For Bake In Place Meshes", Application.dataPath, "");
                    if (!newFolder.Contains(Application.dataPath))
                    {
                        Debug.LogWarning("The chosen folder must be in your assets folder.");
                    }
                    momm.bakeAssetsInPlaceFolderPath = "Assets" + newFolder.Replace(Application.dataPath, "");
                }
                EditorGUILayout.LabelField("Folder For Meshes: " + momm.bakeAssetsInPlaceFolderPath);
            }

            //if (momm is MB3_MultiMeshBaker)
            //{
            //    ////MB3_MultiMeshCombiner mmc = (MB3_MultiMeshCombiner)momm.meshCombiner;
            //    ////mmc.maxVertsInMesh = EditorGUILayout.IntField("Max Verts In Mesh", mmc.maxVertsInMesh);
            //}

            //-----------------------------------
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("网格合并设置:", EditorStyles.boldLabel);
            bool settingsEnabled = true;

            //------------- Mesh Baker Settings is a bit tricky because it is an interface.

            UnityEngine.Object obj = settingsHolder.objectReferenceValue;

            //通用合并网格设置
            // Don't use a PropertyField because we may not be able to use the assigned object.
            // It may not implement requried interface.
            obj = EditorGUILayout.ObjectField(gc_Settings, obj, typeof(UnityEngine.Object), true);
            //通用设置为空,使用下方设置
            if (obj == null)
            {
                settingsEnabled = true;
                settingsHolder.objectReferenceValue = null;
                if (meshBakerSettingsExternal != null)
                {
                    meshBakerSettingsExternal.OnDisable();
                    meshBakerSettingsExternal = null;
                }
            }
            else if (obj is GameObject)
            {
                // Check to see if there is a component on this game object that implements MB_IMeshBakerSettingsHolder
                IMeshCombinerSettingHolder itf = (IMeshCombinerSettingHolder)((GameObject)obj).GetComponent(typeof(IMeshCombinerSettingHolder));
                if (itf != null)
                {
                    settingsEnabled = false;
                    Component settingsHolderComponent = (Component)itf;
                    if (settingsHolder.objectReferenceValue != settingsHolderComponent)
                    {
                        settingsHolder.objectReferenceValue = settingsHolderComponent;
                        meshBakerSettingsExternal           = new MeshCombineSettingEditor();
                        meshBakerSettingsExternal.OnEnable(itf.GetMeshBakerSettingsAsSerializedProperty());
                    }
                }
                else
                {
                    settingsEnabled = true;
                    settingsHolder  = null;
                    if (meshBakerSettingsExternal != null)
                    {
                        meshBakerSettingsExternal.OnDisable();
                        meshBakerSettingsExternal = null;
                    }
                }
            }
            else if (obj is IMeshCombinerSettingHolder)
            {
                settingsEnabled = false;
                if (settingsHolder.objectReferenceValue != obj)
                {
                    settingsHolder.objectReferenceValue = obj;
                    meshBakerSettingsExternal           = new MeshCombineSettingEditor();
                    meshBakerSettingsExternal.OnEnable(((IMeshCombinerSettingHolder)obj).GetMeshBakerSettingsAsSerializedProperty());
                }
            }
            else
            {
                Debug.LogError("Object was not a Mesh Baker Settings object.");
            }
            EditorGUILayout.Space();

            if (settingsHolder.objectReferenceValue == null)
            {
                // Use the meshCombiner settings
                meshBakerSettingsThis.DrawGUI(momm.meshCombiner, settingsEnabled);
            }
            else
            {
                if (meshBakerSettingsExternal == null)
                {
                    meshBakerSettingsExternal = new MeshCombineSettingEditor();
                    meshBakerSettingsExternal.OnEnable(((IMeshCombinerSettingHolder)obj).GetMeshBakerSettingsAsSerializedProperty());
                }
                var set      = settingsHolder.objectReferenceValue;
                var settings = (IMeshCombinerSettingHolder)settingsHolder.objectReferenceValue;
                meshBakerSettingsExternal.DrawGUI(settings.GetMeshBakerSettings(), settingsEnabled);
            }

            Color oldColor = GUI.backgroundColor;

            GUI.backgroundColor = buttonColor;
            if (GUILayout.Button("合并"))
            {
                bake(momm, ref meshBaker);
            }
            GUI.backgroundColor = oldColor;

            string enableRenderersLabel;
            bool   disableRendererInSource = false;

            if (momm.GetObjectsToCombine().Count > 0)
            {
                Renderer r = MeshBakerUtility.GetRenderer(momm.GetObjectsToCombine()[0]);
                if (r != null && r.enabled)
                {
                    disableRendererInSource = true;
                }
            }
            if (disableRendererInSource)
            {
                enableRenderersLabel = "隐藏源游戏物体";
            }
            else
            {
                enableRenderersLabel = "显示源游戏物体";
            }
            if (GUILayout.Button(enableRenderersLabel))
            {
                momm.EnableDisableSourceObjectRenderers(!disableRendererInSource);
            }

            meshBaker.ApplyModifiedProperties();
            meshBaker.SetIsDifferentCacheDirty();
        }