// Use this for initialization void Start() { dialogueHolder = DialogueHolder.instance.gameObject; skillsMenuUI = FindObjectOfType <SkillsMenuUI>(); dialogueQueue = new List <String>(); questsUI = FindObjectOfType <QuestsUI>(); newWelshLearnedUI = FindObjectOfType <NewWelshLearnedUI>(); npcs = FindObjectOfType <NPCs>(); playerCharacter = FindObjectOfType <PlayerCharacter>(); panel = transform.Find("Panel").gameObject; submitBtn = panel.transform.Find("SubmitBtn").gameObject; dialogueReason = panel.transform.Find("DialogueReason").gameObject; percentageTxt = dialogueReason.transform.Find("TestResult").GetComponent <Text>(); percentageBtn = percentageTxt.GetComponent <Button>(); reasonImg = dialogueReason.transform.Find("Symbol").GetComponent <Image>(); combatUI = FindObjectOfType <CombatUI>(); btnTxt = submitBtn.transform.Find("Text").gameObject.GetComponent <Text>(); playerCharacter = FindObjectOfType <PlayerCharacter>(); objPortrait = panel.transform.Find("CharacterPortrait").GetComponent <Image>(); DisableSubmitBtn(); }
// Use this for initialization void Awake() { questsUI = FindObjectOfType <QuestsUI>(); triskelion = transform.Find("Triskelion"); }
private void Awake() { equippedDict = new Dictionary <WorldItems.WorldItemTypes, EquipableWorldItem>(); questsUI = FindObjectOfType <QuestsUI>(); }