示例#1
0
 public AnimationController(EventEditorContainer newContainer)
 {
     state          = Globals.TelemetryAnimationState.Stopped;
     playSpeed      = 0;
     nextIndexDraw  = 0;
     needRefresh    = true;
     eventContainer = newContainer;
 }
示例#2
0
        void OnGUI()
        {
            GUILayout.Space(10);

            //Query section
            EditorGUI.DrawRect(EditorGUILayout.GetControlRect(GUILayout.Height(1)), lineColor);
            queryFolddown = EditorGUILayout.Foldout(queryFolddown, "Event Settings");
            if (queryFolddown)
            {
                //GUILayout.Label("Create clauses to define what events are retrieved from the server. The local results are filtered in the search area", EditorStyles.wordWrappedLabel);
                EditorGUILayout.HelpBox("Create clauses to define what events are retrieved from the server. The local results are filtered in the search area", MessageType.Info);

                GenerateClauseList();

                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("+ Add New Clause"))
                {
                    AddClause(-1);
                }

                if (isWaiting)
                {
                    GUILayout.Button("Running...");
                }
                else
                {
                    if (GUILayout.Button("Submit"))
                    {
                        SubmitQuery();
                    }
                }
                EditorGUILayout.EndHorizontal();
            }

            //Search section
            EditorGUI.DrawRect(EditorGUILayout.GetControlRect(GUILayout.Height(1)), lineColor);
            searchFolddown = EditorGUILayout.Foldout(searchFolddown, "Event Search");
            if (searchFolddown)
            {
                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize * 2);
                searchText = EditorGUILayout.TextField("", searchText);
                if (GUILayout.Button("Search", GUILayout.Width(80)))
                {
                    FilterEvents();
                }
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize * 2);
                GUILayout.Label(eventCount, EditorStyles.label);
                EditorGUILayout.EndHorizontal();

                GenerateEventGroup();

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize * 2);
                if (GUILayout.Button("Select All"))
                {
                    for (int i = 0; i < filterCollection.Count; i++)
                    {
                        filterCollection[i].ShouldDraw = true;
                    }
                }
                if (GUILayout.Button("Select None"))
                {
                    for (int i = 0; i < filterCollection.Count; i++)
                    {
                        filterCollection[i].ShouldDraw = false;
                    }
                }
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();
            }

            //Viz tools section
            EditorGUI.DrawRect(EditorGUILayout.GetControlRect(GUILayout.Height(1)), lineColor);
            vizFolddown = EditorGUILayout.Foldout(vizFolddown, "Visualization Tools");
            if (vizFolddown)
            {
                GUILayout.Space(10);
                //Event group selection
                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize);

                EditorGUILayout.LabelField("Event Type", GUILayout.Width(textWidth));
                int currSelectedEvent = EditorGUILayout.Popup("", vizSelectedEvent, eventNames.ToArray());
                if (vizSelectedEvent != currSelectedEvent)
                {
                    vizSelectedEvent = currSelectedEvent;

                    for (int i = 0; i < queryEventCollection.Count; i++)
                    {
                        if (queryEventCollection[i].Name == eventNames[vizSelectedEvent])
                        {
                            animController.EventContainer = queryEventCollection[i];
                            subEventNames = new List <string>(queryEventCollection[i].attributeNames);
                            break;
                        }
                    }

                    TimeSpan tempSpan = animController.GetTimespan();

                    if (tempSpan.Seconds >= 10)
                    {
                        animMaxTime = $"{(int)tempSpan.TotalMinutes}:{tempSpan.Seconds}";
                    }
                    else
                    {
                        animMaxTime = $"{(int)tempSpan.TotalMinutes}:0{tempSpan.Seconds}";
                    }

                    animController.AnimSliderMax = (float)tempSpan.TotalSeconds;

                    renderer.HeatmapValueMin = -1;
                    renderer.HeatmapValueMax = -1;
                }
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(10);

                //Animation
                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(postTextMargin);

                float newSlider = GUILayout.HorizontalSlider(animController.AnimSlider, 0, animController.AnimSliderMax);
                if (animController.AnimSlider != newSlider)
                {
                    animController.AnimSlider = newSlider;
                    if (animController.IsReady())
                    {
                        animController.SetPlaybackTime(animController.AnimSlider / animController.AnimSliderMax);
                    }
                }
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(postTextMargin);
                EditorGUILayout.LabelField("0:00");
                GUIStyle rightAlign = new GUIStyle(GUI.skin.label);
                rightAlign.alignment = TextAnchor.MiddleRight;
                EditorGUILayout.LabelField(animMaxTime, rightAlign);
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(postTextMargin);

                if (GUILayout.Button("<<<"))
                {
                    if (animController.IsReady())
                    {
                        PlayAnimation(-4);
                    }
                }
                if (GUILayout.Button("<<"))
                {
                    if (animController.IsReady())
                    {
                        PlayAnimation(-2);
                    }
                }
                if (GUILayout.Button("||"))
                {
                    if (animController.IsReady())
                    {
                        PlayAnimation(0);
                    }
                }
                if (GUILayout.Button(">"))
                {
                    PlayAnimation(1);
                }
                if (GUILayout.Button(">>"))
                {
                    if (animController.IsReady())
                    {
                        PlayAnimation(2);
                    }
                }
                if (GUILayout.Button(">>>"))
                {
                    if (animController.IsReady())
                    {
                        PlayAnimation(4);
                    }
                }
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(10);

                EditorGUI.DrawRect(EditorGUILayout.GetControlRect(GUILayout.Height(1)), lineColor);

                //Heatmap
                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize);
                GUILayout.Label("Heatmap Settings");
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(heatmapGap);

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize);
                EditorGUILayout.LabelField("Value", GUILayout.Width(textWidth));
                int currSelectedSubEvent = EditorGUILayout.Popup("", vizSubSelectedEvent, subEventNames.ToArray());
                if (vizSubSelectedEvent != currSelectedSubEvent)
                {
                    vizSubSelectedEvent      = currSelectedSubEvent;
                    renderer.HeatmapValueMin = -1;
                    renderer.HeatmapValueMax = -1;
                }
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(heatmapGap);

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize);
                EditorGUILayout.LabelField("Type", GUILayout.Width(textWidth));
                heatmapType = EditorGUILayout.Popup("", heatmapType, Globals.HeatmapTypeString);
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(heatmapGap);

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize);
                EditorGUILayout.LabelField("Shape", GUILayout.Width(textWidth));
                heatmapShape = EditorGUILayout.Popup("", heatmapShape, Globals.ShapeStrings);
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(heatmapGap);

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize);
                EditorGUILayout.LabelField("Shape Size", GUILayout.Width(textWidth));
                heatmapSize = EditorGUILayout.FloatField(heatmapSize);
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(heatmapGap);

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize);
                EditorGUILayout.LabelField("Color Range", GUILayout.Width(textWidth));
                heatmapColor.LowColor = EditorGUILayout.ColorField(new GUIContent(), heatmapColor.LowColor, false, true, false, GUILayout.Height(35));
                GUILayout.Space(marginSize);
                heatmapColor.HighColor = EditorGUILayout.ColorField(new GUIContent(), heatmapColor.HighColor, false, true, false, GUILayout.Height(35));
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(postTextMargin);
                GUILayout.Label("Minimum", EditorStyles.label);
                GUILayout.Space(marginSize);
                GUILayout.Label("Maximum", EditorStyles.label);
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(heatmapGap);

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(marginSize);
                EditorGUILayout.LabelField("Value Range", GUILayout.Width(textWidth));
                renderer.HeatmapValueMin = EditorGUILayout.DoubleField(renderer.HeatmapValueMin);
                GUILayout.Space(marginSize);
                renderer.HeatmapValueMax = EditorGUILayout.DoubleField(renderer.HeatmapValueMax);
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(postTextMargin);
                GUILayout.Label("Minimum", EditorStyles.label);
                GUILayout.Space(marginSize);
                GUILayout.Label("Maximum", EditorStyles.label);
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(marginSize);

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(postTextMargin);
                useOrientation = EditorGUILayout.ToggleLeft("Use Orientation", useOrientation);
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(postTextMargin);
                animController.IsHeatmap = EditorGUILayout.ToggleLeft("Apply to Animation", animController.IsHeatmap);
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(marginSize);

                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(postTextMargin);
                if (GUILayout.Button("Generate"))
                {
                    if (queryEventCollection.Count == 0 || vizSelectedEvent < 0)
                    {
                        return;
                    }

                    EventEditorContainer collection = new EventEditorContainer();

                    for (int i = 0; i < queryEventCollection.Count; i++)
                    {
                        queryEventCollection[i].ShouldAnimate = false;
                        queryEventCollection[i].ShouldDraw    = false;

                        if (queryEventCollection[i].Name == eventNames[vizSelectedEvent])
                        {
                            collection = queryEventCollection[i];
                        }
                    }

                    if (vizSubSelectedEvent > 0 && vizSubSelectedEvent > subEventNames.Count)
                    {
                        renderer.GenerateHeatmap(collection, heatmapSize, heatmapColor, heatmapType, heatmapShape, useOrientation, subEventNames[vizSubSelectedEvent]);
                    }
                    else
                    {
                        renderer.GenerateHeatmap(collection, heatmapSize, heatmapColor, heatmapType, heatmapShape, useOrientation, "");
                    }
                }
                GUILayout.Space(marginSize);
                EditorGUILayout.EndHorizontal();
            }

            GUILayout.Space(10);
        }
示例#3
0
        // Master draw call.  Updates animation if running, otherwise checks if objects need to be updated
        public void Tick(List <EventEditorContainer> filterCollection, float heatmapSize, HeatmapColors heatmapColor, int heatmapType, int heatmapShape, bool useOrientation, string subEvent, ref AnimationController animController)
        {
            if (!animController.IsStopped())
            {
                if (animController.ShouldAnimate)
                {
                    if (animController.NeedRefresh())
                    {
                        DestroyTelemetryObjects();

                        //If we are playing in reverse, we need to add the remaining points to be removed later
                        if (animController.PlaySpeed < 0)
                        {
                            EventEditorContainer eventContainer = animController.EventContainer;
                            int j = 0;
                            if (eventContainer != null)
                            {
                                foreach (var currEvent in eventContainer.events)
                                {
                                    CreateTelemetryObject(j, currEvent, animController.Color, animController.Type);
                                    j++;
                                }
                            }
                        }
                    }

                    List <TelemetryEvent> tempArray;

                    if (animController.PlaySpeed >= 0)
                    {
                        if (animController.IsHeatmap)
                        {
                            //Regenerate the heatmap only using a subset of the events
                            int start = animController.GetNextIndex();
                            int next  = animController.GetNextEventCount();
                            EventEditorContainer tempContainer = animController.EventContainer;
                            animController.AnimSlider = animController.GetTimeScaleFromTime() * animController.AnimSliderMax;
                            if (start != next)
                            {
                                GenerateHeatmap(tempContainer, heatmapSize, heatmapColor, heatmapType, heatmapShape, useOrientation, next, tempContainer.events.Count - 1, subEvent);
                            }
                        }
                        else
                        {
                            //Update forward point animation by getting events that have occured over the last timespan and creating them
                            tempArray = animController.GetNextEvents();
                            int i = animController.GetNextIndex();
                            animController.AnimSlider = animController.GetTimeScaleFromTime() * animController.AnimSliderMax;
                            foreach (var currEvent in tempArray)
                            {
                                CreateTelemetryObject(i, currEvent, animController.Color, animController.Type);
                                i++;
                            }
                        }
                    }
                    else
                    {
                        if (animController.IsHeatmap)
                        {
                            //Regenerate the heatmap only using a subset of the events
                            int start = animController.GetPrevIndex();
                            int next  = animController.GetPrevEventCount();
                            EventEditorContainer tempContainer = animController.EventContainer;
                            animController.AnimSlider = (1 - animController.GetTimeScaleFromTime()) * animController.AnimSliderMax;
                            if (start != next)
                            {
                                GenerateHeatmap(tempContainer, heatmapSize, heatmapColor, heatmapType, heatmapShape, useOrientation, next, tempContainer.events.Count - 1, subEvent);
                            }
                        }
                        else
                        {
                            //Update reverse point animation by removing the last TelemetryObject for as many events occured over the last timespan
                            tempArray = animController.GetPrevEvents();
                            animController.AnimSlider = (1 - animController.GetTimeScaleFromTime()) * animController.AnimSliderMax;
                            foreach (var currEvent in tempArray)
                            {
                                DestroyLastTelemetryObject();
                            }
                        }
                    }

                    //Set the location of the slider
                    if (!animController.ShouldAnimate && animController.PlaySpeed >= 0)
                    {
                        animController.AnimSlider = animController.AnimSliderMax;
                    }
                    else if (!animController.ShouldAnimate && animController.PlaySpeed < 0)
                    {
                        animController.AnimSlider = 0;
                    }
                }
            }
            else
            {
                if (needsTelemetryObjectUpdate)
                {
                    //Draw data points
                    needsTelemetryObjectUpdate = false;
                    DestroyTelemetryObjects();

                    foreach (var events in filterCollection)
                    {
                        if (events.ShouldDraw)
                        {
                            int startIndex = 0;
                            int endIndex   = events.events.Count;

                            CreateTelemetryObjects(events.events, startIndex, endIndex, events.Color, events.Type);
                        }
                    }
                }
            }
        }
示例#4
0
        public void GenerateHeatmap(EventEditorContainer collection, float heatmapSize, HeatmapColors heatmapColor, int heatmapType, int heatmapShape, bool useOrientation, int first, int last, string subEvent)
        {
            DestroyTelemetryObjects();

            if (collection.events.Count != 0 &&
                !(subEvent == "" && (heatmapType == (int)Globals.HeatmapType.Value || heatmapType == (int)Globals.HeatmapType.Value_Bar)))
            {
                if ((first == 0 && first == last) || (first == collection.events.Count - 1 && first == last))
                {
                    first = 0;
                    last  = collection.events.Count - 1;
                }

                //Segment the world in to blocks of the specified size encompassing all points
                Vector3 origin = collection.GetPointRange(first, last).center;

                //For each segment, collect all of the points inside and decide what data to watch based on the heatmap type
                float   scaledHeatmapSize = heatmapSize / 100;
                Vector3 tempPoint;
                Dictionary <Vector3, HeatmapNode> heatmapNodes = new Dictionary <Vector3, HeatmapNode>();

                //For each segment, collect all of the points inside and decide what data to watch based on the heatmap type
                TelemetryEventGameObject tempTelemetryObject;

                if ((HeatmapValueMin == -1 && HeatmapValueMax == -1) || HeatmapValueMin == HeatmapValueMax)
                {
                    double largestValue    = 0;
                    double smallestValue   = 0;
                    int    largestNumValue = 0;

                    if (useOrientation)
                    {
                        for (int j = first; j <= last; j++)
                        {
                            tempPoint   = (collection.events[j].Point - origin) / heatmapSize;
                            tempPoint.x = (float)Math.Floor(tempPoint.x);
                            tempPoint.y = (float)Math.Floor(tempPoint.y);
                            tempPoint.z = (float)Math.Floor(tempPoint.z);

                            HeatmapNode tempNode;

                            if (heatmapNodes.ContainsKey(tempPoint))
                            {
                                heatmapNodes[tempPoint].numValues++;
                                heatmapNodes[tempPoint].values      += collection.events[j].GetValue(subEvent);
                                heatmapNodes[tempPoint].orientation += collection.events[j].Orientation;
                                tempNode = heatmapNodes[tempPoint];
                            }
                            else
                            {
                                tempNode = new HeatmapNode(1, collection.events[j].GetValue(subEvent), collection.events[j].Orientation);
                                heatmapNodes.Add(tempPoint, tempNode);
                            }

                            smallestValue   = Math.Min(smallestValue, tempNode.values / tempNode.numValues);
                            largestValue    = Math.Max(largestValue, tempNode.values / tempNode.numValues);
                            largestNumValue = Math.Max(largestNumValue, tempNode.numValues);
                        }

                        foreach (var node in heatmapNodes)
                        {
                            node.Value.orientation = node.Value.orientation / node.Value.numValues;
                        }
                    }
                    else
                    {
                        for (int j = first; j <= last; j++)
                        {
                            tempPoint   = (collection.events[j].Point - origin) / heatmapSize;
                            tempPoint.x = (float)Math.Floor(tempPoint.x);
                            tempPoint.y = (float)Math.Floor(tempPoint.y);
                            tempPoint.z = (float)Math.Floor(tempPoint.z);

                            HeatmapNode tempNode;

                            if (heatmapNodes.ContainsKey(tempPoint))
                            {
                                heatmapNodes[tempPoint].numValues++;
                                heatmapNodes[tempPoint].values += collection.events[j].GetValue(subEvent);
                                tempNode = heatmapNodes[tempPoint];
                            }
                            else
                            {
                                tempNode = new HeatmapNode(1, collection.events[j].GetValue(subEvent));
                                heatmapNodes.Add(tempPoint, tempNode);
                            }

                            smallestValue   = Math.Min(smallestValue, tempNode.values / tempNode.numValues);
                            largestValue    = Math.Max(largestValue, tempNode.values / tempNode.numValues);
                            largestNumValue = Math.Max(largestNumValue, tempNode.numValues);
                        }
                    }

                    HeatmapValueMin = 0;

                    if (heatmapType == (int)Globals.HeatmapType.Value || heatmapType == (int)Globals.HeatmapType.Value_Bar)
                    {
                        if (subEvent.StartsWith("pct_"))
                        {
                            HeatmapValueMin = 0;
                            HeatmapValueMax = 100;
                        }
                        else
                        {
                            HeatmapValueMin = smallestValue;
                            HeatmapValueMax = largestValue;
                        }
                    }
                    else
                    {
                        HeatmapValueMax = largestNumValue;
                    }
                }
                else
                {
                    if (useOrientation)
                    {
                        for (int j = first; j <= last; j++)
                        {
                            tempPoint   = (collection.events[j].Point - origin) / heatmapSize;
                            tempPoint.x = (float)Math.Floor(tempPoint.x);
                            tempPoint.y = (float)Math.Floor(tempPoint.y);
                            tempPoint.z = (float)Math.Floor(tempPoint.z);

                            HeatmapNode tempNode;

                            if (heatmapNodes.ContainsKey(tempPoint))
                            {
                                heatmapNodes[tempPoint].numValues++;
                                heatmapNodes[tempPoint].values      += collection.events[j].GetValue(subEvent);
                                heatmapNodes[tempPoint].orientation += collection.events[j].Orientation;
                                tempNode = heatmapNodes[tempPoint];
                            }
                            else
                            {
                                tempNode = new HeatmapNode(1, collection.events[j].GetValue(subEvent), collection.events[j].Orientation);
                                heatmapNodes.Add(tempPoint, tempNode);
                            }
                        }

                        foreach (var node in heatmapNodes)
                        {
                            node.Value.orientation = node.Value.orientation / node.Value.numValues;
                        }
                    }
                    else
                    {
                        for (int j = first; j <= last; j++)
                        {
                            tempPoint   = (collection.events[j].Point - origin) / heatmapSize;
                            tempPoint.x = (float)Math.Floor(tempPoint.x);
                            tempPoint.y = (float)Math.Floor(tempPoint.y);
                            tempPoint.z = (float)Math.Floor(tempPoint.z);

                            HeatmapNode tempNode;

                            if (heatmapNodes.ContainsKey(tempPoint))
                            {
                                heatmapNodes[tempPoint].numValues++;
                                heatmapNodes[tempPoint].values += collection.events[j].GetValue(subEvent);
                                tempNode = heatmapNodes[tempPoint];
                            }
                            else
                            {
                                tempNode = new HeatmapNode(1, collection.events[j].GetValue(subEvent));
                                heatmapNodes.Add(tempPoint, tempNode);
                            }
                        }
                    }
                }

                if (heatmapNodes.Count > 0)
                {
                    double tempValue;
                    float  tempColorValue;
                    int    i = 0;

                    if (heatmapType == (int)Globals.HeatmapType.Value)
                    {
                        foreach (var node in heatmapNodes)
                        {
                            tempValue      = node.Value.values / node.Value.numValues;
                            tempColorValue = (float)((tempValue - HeatmapValueMin) / (HeatmapValueMax - HeatmapValueMin));
                            tempColorValue = Mathf.Clamp(tempColorValue, 0, 1);

                            tempTelemetryObject = new TelemetryEventGameObject();
                            tempTelemetryObject.SetHeatmapEvent(i, (node.Key * heatmapSize) + origin, node.Value.orientation, heatmapColor.GetColorFromRange(tempColorValue), (PrimitiveType)heatmapShape, heatmapSize, tempValue);
                            CreateHeatmapObject(tempTelemetryObject);
                            i++;
                        }
                    }
                    else if (heatmapType == (int)Globals.HeatmapType.Population)
                    {
                        foreach (var node in heatmapNodes)
                        {
                            tempValue      = node.Value.numValues / HeatmapValueMax;
                            tempColorValue = (float)((node.Value.numValues - HeatmapValueMin) / (HeatmapValueMax - HeatmapValueMin));
                            tempColorValue = Mathf.Clamp(tempColorValue, 0, 1);

                            tempTelemetryObject = new TelemetryEventGameObject();
                            tempTelemetryObject.SetHeatmapEvent(i, (node.Key * heatmapSize) + origin, node.Value.orientation, heatmapColor.GetColorFromRange(tempColorValue), (PrimitiveType)heatmapShape, heatmapSize, tempValue);
                            CreateHeatmapObject(tempTelemetryObject);
                            i++;
                        }
                    }
                    else if (heatmapType == (int)Globals.HeatmapType.Value_Bar)
                    {
                        float tempHeight;

                        foreach (var node in heatmapNodes)
                        {
                            tempValue      = node.Value.values / node.Value.numValues;
                            tempColorValue = (float)((tempValue - HeatmapValueMin) / (HeatmapValueMax - HeatmapValueMin));
                            tempColorValue = Mathf.Clamp(tempColorValue, 0, 1);
                            tempHeight     = (float)(tempValue / HeatmapValueMax) * heatmapSize;

                            tempTelemetryObject = new TelemetryEventGameObject();
                            tempTelemetryObject.SetHeatmapEvent(i, (node.Key * heatmapSize) + origin, Vector3.zero, heatmapColor.GetColorFromRange(tempColorValue), (PrimitiveType)heatmapShape, new Vector3(heatmapSize, heatmapSize, tempHeight), tempValue);
                            CreateHeatmapObject(tempTelemetryObject);
                            i++;
                        }
                    }
                    else if (heatmapType == (int)Globals.HeatmapType.Population_Bar)
                    {
                        float tempHeight;

                        foreach (var node in heatmapNodes)
                        {
                            tempValue      = node.Value.numValues / HeatmapValueMax;
                            tempColorValue = (float)((node.Value.numValues - HeatmapValueMin) / (HeatmapValueMax - HeatmapValueMin));
                            tempColorValue = Mathf.Clamp(tempColorValue, 0, 1);
                            tempHeight     = (float)tempValue * heatmapSize;

                            tempTelemetryObject = new TelemetryEventGameObject();
                            tempTelemetryObject.SetHeatmapEvent(i, (node.Key * heatmapSize) + origin, Vector3.zero, heatmapColor.GetColorFromRange(tempColorValue), (PrimitiveType)heatmapShape, new Vector3(heatmapSize, heatmapSize, tempHeight), tempValue);
                            CreateHeatmapObject(tempTelemetryObject);
                            i++;
                        }
                    }
                }
            }
        }
示例#5
0
 //Generate a heatmap for the range of events
 public void GenerateHeatmap(EventEditorContainer collection, float heatmapSize, HeatmapColors heatmapColor, int heatmapType, int heatmapShape, bool useOrientation, string subEvent)
 {
     GenerateHeatmap(collection, heatmapSize, heatmapColor, heatmapType, heatmapShape, useOrientation, 0, collection.events.Count - 1, subEvent);
 }