void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { GameStateManagement.SideScrollGame.SideScrollGame.main.player = null; if (GameStateManagement.SideScrollGame.SideScrollGame.main.IsNetwork) { GameStateManagement.SideScrollGame.SideScrollGame.main.client.Disconnect("exiting"); GameStateManagement.SideScrollGame.SideScrollGame.main.otherPlayers.Clear(); } LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> /// void RestartGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Do you want to play LOCAL or NETWORK"; RestartLocalNetwork restartGame = new RestartLocalNetwork(removeScreenGameplay, message); restartGame.Local += LocalNetworkGame; restartGame.Network += LocalNetworkGame; ScreenManager.AddScreen(restartGame, ControllingPlayer); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { frobnicate = !frobnicate; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.Llama) currentUngulate = 0; SetMenuEntryText(); }
void MultiplayerMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new BackgroundScreen(), new MultiplayerMenuScreen()); }
/// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e) { elf++; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new BlackholeBattle.BlackholeBattle()); }
void JoinSessionMenuSelected(object sender, PlayerIndexEventArgs e) { // join session ScreenManager.AddScreen(new GameplayScreen(true), e.PlayerIndex); }
void BackMenuSelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new MainMenuScreen(), e.PlayerIndex); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { // ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen(1)); }
void InstructionMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new InstructionMenuScreen(), e.PlayerIndex); }
private void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { }
void backSelected(object sender, PlayerIndexEventArgs e) { this.OnCancel(e.PlayerIndex); ScreenManager.ScreenInCounter = 0; }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
void tryAgainMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, ControllingPlayer, new GameplayScreen()); }
/// <summary> /// Gestionnaire d'évènement lors de la sélection de l'entrée de menu Jouer /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { IsMouseVisible(false); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
void CreditsEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new CreditsScreen(), e.PlayerIndex); }
void SfxMenuEntrySelected(object sender, PlayerIndexEventArgs e) { sfxVolume++; if (sfxVolume > 10) sfxVolume = 0; ScreenManager.Sound.SetCategoryVolume(sfxVolume, bgmVolume); SetMenuEntryText(); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void HowtoplayMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new HowtoplayMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> //void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) //{ // currentUngulate++; // if (currentUngulate > Ungulate.Llama) // currentUngulate = 0; // SetMenuEntryText(); //} /// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> //void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e) //{ // currentLanguage = (currentLanguage + 1) % languages.Length; // SetMenuEntryText(); //} /// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> //void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e) //{ // frobnicate = !frobnicate; // SetMenuEntryText(); //} /// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> //void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e) //{ // elf++; // SetMenuEntryText(); //} void SplitScreenMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentSplitScreen++; if (currentSplitScreen > SplitScreen.Vertical) currentSplitScreen = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentLanguage = (currentLanguage + 1) % languages.Length; SetMenuEntryText(); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new CharacterMenuScreen()); ScreenManager.ScreenInCounter = 1; }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); ScreenManager.ScreenInCounter = 0; }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void LocalNetworkGame(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }
void CreditsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new CreditsMenuScreen()); ScreenManager.ScreenInCounter = 4; }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
//void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) //{ // currentUngulate++; // if (currentUngulate > Ungulate.Llama) // currentUngulate = 0; // SetMenuEntryText(); //} //void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e) //{ // currentLanguage = (currentLanguage + 1) % languages.Length; // SetMenuEntryText(); //} void MovementMenuEntrySelected(object sender, PlayerIndexEventArgs e) { MoveArrows = !MoveArrows; SetMenuEntryText(); }