/// <summary> /// Constructor. /// </summary> public MenuScreen(string menuTitle) { this.menuTitle = menuTitle; // menus generally only need Tap for menu selection EnabledGestures = GestureType.Tap; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); menuUp = new InputAction( new Buttons[] { Buttons.DPadUp, Buttons.LeftThumbstickUp }, new Keys[] { Keys.Up }, true); menuDown = new InputAction( new Buttons[] { Buttons.DPadDown, Buttons.LeftThumbstickDown }, new Keys[] { Keys.Down }, true); menuSelect = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Enter, Keys.Space }, true); menuCancel = new InputAction( new Buttons[] { Buttons.B, Buttons.Back }, new Keys[] { Keys.Escape }, true); }
/// <summary> /// Constructor lets the caller specify whether to include the standard /// "A=ok, B=cancel" usage text prompt. /// </summary> public MessageBoxScreen(string message, bool includeUsageText) { const string USAGE_TEXT = "\nA button, Space, Enter = ok" + "\nB button, Esc = cancel"; if (includeUsageText) { this.message = string.Format("{0}{1}", message, USAGE_TEXT); } else { this.message = message; } this.IsPopup = true; this.TransitionOnTime = TimeSpan.FromSeconds(0.2); this.TransitionOffTime = TimeSpan.FromSeconds(0.2); this.menuSelect = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Space, Keys.Enter }, true); this.menuCancel = new InputAction( new Buttons[] { Buttons.B, Buttons.Back }, new Keys[] { Keys.Escape, Keys.Back }, true); }
/// <summary> /// Constructor. /// </summary> public MenuScreen(string menuTitle) { this.menuTitle = menuTitle; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); menuUp = new InputAction( new Buttons[] { Buttons.DPadUp, Buttons.LeftThumbstickUp }, new Keys[] { Keys.Up }, true); menuDown = new InputAction( new Buttons[] { Buttons.DPadDown, Buttons.LeftThumbstickDown }, new Keys[] { Keys.Down }, true); menuLeft = new InputAction( new Buttons[] { Buttons.DPadLeft, Buttons.LeftThumbstickLeft }, new Keys[] { Keys.Left }, true); menuRight = new InputAction( new Buttons[] { Buttons.DPadRight, Buttons.LeftThumbstickRight }, new Keys[] { Keys.Right }, true); menuSelect = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Enter, Keys.Space }, true); menuCancel = new InputAction( null, new Keys[] { Keys.Escape }, true); }
public override void Activate(bool instancePreserved) { if (!instancePreserved) { if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } backToMenu = new InputAction(new Buttons[] { Buttons.Back }, null, true); gameFont = content.Load<SpriteFont>("gamefont"); background_pattern = content.Load<Texture2D>("background"); splogo = content.Load<Texture2D>("SPLOGO"); transBack = content.Load<Texture2D>("transparent"); TeamLogo = content.Load<Texture2D>("AK-DUO LOGO"); creditpos = ScreenDimensions.Y / 2 - gameFont.MeasureString(creditsTitle).X / 2; TouchPanel.EnabledGestures = GestureType.Tap; // once the load has finished, we use ResetElapsedTime to tell the game's // timing mechanism that we have just finished a very long frame, and that // it should not try to catch up. ScreenManager.Game.ResetElapsedTime(); } }
/// <summary> /// Constructor lets the caller specify whether to include the standard /// "A=ok, B=cancel" usage text prompt. /// </summary> public RestartLocalNetwork(string message, bool includeUsageText) { const string usageText = "\nX button, l, L = LOCAL" + "\nA button, n, N = NETWORK" + "\nB button, ESC = Cancel"; if (includeUsageText) this.message = message + usageText; else this.message = message; IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); menuLocal = new InputAction( new Buttons[] { Buttons.X}, new Keys[] { Keys.L}, true); menuNetwork = new InputAction( new Buttons[] { Buttons.A}, new Keys[] { Keys.N}, true); menuCancel = new InputAction( new Buttons[] { Buttons.B }, new Keys[] { Keys.Escape }, true); }
/// <summary> /// Constructor. /// </summary> public MenuScreen(string menuTitle) { this.menuTitle = menuTitle; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); menuUp = new InputAction( new Buttons[] { Buttons.DPadUp, Buttons.LeftThumbstickUp }, new Keys[] { Keys.Up }, true); menuDown = new InputAction( new Buttons[] { Buttons.DPadDown, Buttons.LeftThumbstickDown }, new Keys[] { Keys.Down }, true); menuSelect = new InputAction( new Buttons[] { Buttons.A }, new Keys[] { Keys.Enter }, true); menuCancel = new InputAction( new Buttons[] { Buttons.B }, new Keys[] { Keys.Escape }, true); camera = new ChasingCamera2D(); camera2 = new ChasingCamera2D(); camera.maxChaseSpeed = 1200; //camera.Pos = new Vector2(1920 / 2, 1080 / 2); camera2.maxChaseSpeed = 1200; //camera2.Pos = new Vector2(1920 / 2, 1080 / 2); }
/// <summary> /// Constructor lets the caller specify whether to include the standard /// "A=ok, B=cancel" usage text prompt. /// </summary> public MessageBoxScreen(String message, bool includeUsageText, bool includePromptAdvance) { this.scale = 1.0f; const String promptAdvance = "\n{Enter}..."; const String usageText = "\nA button, Space, Enter = ok" + "\nB button, Esc = cancel"; if (includeUsageText) this.message = message + usageText; else this.message = message; if (includePromptAdvance) this.message = message + promptAdvance; IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); menuSelect = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Space, Keys.Enter }, true); menuCancel = new InputAction( new Buttons[] { Buttons.B, Buttons.Back }, new Keys[] { Keys.Escape, Keys.Back }, true); }
/// <summary> /// Constructor. /// </summary> public MenuScreen(string menuTitle) { this.menuTitle = menuTitle; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); menuUp = new InputAction( new Buttons[] { Buttons.DPadUp, Buttons.LeftThumbstickUp }, new Keys[] { Keys.Up }, new InputGesture[] { new InputGesture(InputGestureType.Rotate, Direction.RIGHT) }, true); menuDown = new InputAction( new Buttons[] { Buttons.DPadDown, Buttons.LeftThumbstickDown }, new Keys[] { Keys.Down }, new InputGesture[] { new InputGesture(InputGestureType.Rotate, Direction.LEFT) }, true); menuSelect = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Enter, Keys.Space }, new InputGesture[] { new InputGesture(InputGestureType.Zoom, Direction.IN) }, true); menuCancel = new InputAction( new Buttons[] { Buttons.B, Buttons.Back }, new Keys[] { Keys.Escape }, new InputGesture[0], // TODO: Add back gesture true); }
/// <summary> /// Constructor lets the caller specify whether to include the standard /// "A=ok, B=cancel" usage text prompt. /// </summary> public MessageBoxScreen(string message, bool includeUsageText) { const string usageText = "\n YES" + "\n NO"; if (includeUsageText) { this.includeUsageText = true; this.message = message + usageText; } else this.message = message; IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); menuSelect = new InputAction( new Buttons[] { Buttons.A }, new Keys[] { Keys.Enter }, true); menuCancel = new InputAction( new Buttons[] { Buttons.B }, new Keys[] { Keys.Escape }, true); }
/// <summary> /// Build a menu screen for selecting body parts to work with /// </summary> /// <param name="bodyParts">List of body parts to load, each should coinside with a body part folder</param> public PinExplorerMenuScreen(string bodyPart, List<Tuple<int, int>> pinScreens, DissectionScreen dissectionScreen) : base("Select a screen to explore pins") { this.dissectionScreen = dissectionScreen; this.bodyPart = bodyPart; this.pinScreens = pinScreens; this.numParts = this.pinScreens.Count; this.verticalCentre = Convert.ToDouble(ProgramSettings.ResolutionHeight) / 2; int imageWidth = (int)((Convert.ToDouble(ProgramSettings.ResolutionWidth)) / (Convert.ToDouble(ProgramSettings.ResolutionHeight)) * (int)(Convert.ToInt32(ProgramSettings.ResolutionHeight) / 4)); int imageSpace = imageWidth * numParts; int freeSpace = Convert.ToInt32(ProgramSettings.ResolutionWidth) - imageSpace; this.horizontalStart = freeSpace / (numParts + 1); this.horizontalDistance = imageWidth + horizontalStart; menuLeft = new InputAction( new Buttons[] { Buttons.DPadLeft, Buttons.LeftThumbstickLeft }, new Keys[] { Keys.Left }, new InputGesture[] { new InputGesture(InputGestureType.Rotate, Direction.LEFT) }, true); menuRight = new InputAction( new Buttons[] { Buttons.DPadDown, Buttons.LeftThumbstickRight }, new Keys[] { Keys.Right }, new InputGesture[] { new InputGesture(InputGestureType.Rotate, Direction.RIGHT) }, true); }
/// <summary> /// Build a menu screen for selecting body parts to work with /// </summary> /// <param name="bodyParts">List of body parts to load, each should coinside with a body part folder</param> public DissectionMenuScreen(string[] bodyParts) : base("Select a Dissection") { this.bodyParts = bodyParts; this.numParts = 3;//this.bodyParts.Length; this.verticalCentre = Convert.ToDouble(ProgramSettings.ResolutionHeight) / 2; int imageWidth = (int)((Convert.ToDouble(ProgramSettings.ResolutionWidth)) / (Convert.ToDouble(ProgramSettings.ResolutionHeight)) * (int)(Convert.ToInt32(ProgramSettings.ResolutionHeight) / 4)); int imageSpace = imageWidth * numParts; int freeSpace = Convert.ToInt32(ProgramSettings.ResolutionWidth) - imageSpace; this.horizontalStart = freeSpace / (numParts + 1); this.horizontalDistance = imageWidth + horizontalStart; menuLeft = new InputAction( new Buttons[] { Buttons.DPadLeft, Buttons.LeftThumbstickLeft }, new Keys[] { Keys.Left }, new InputGesture[] { new InputGesture(InputGestureType.Rotate, Direction.LEFT) }, true); menuRight = new InputAction( new Buttons[] { Buttons.DPadDown, Buttons.LeftThumbstickRight }, new Keys[] { Keys.Right }, new InputGesture[] { new InputGesture(InputGestureType.Rotate, Direction.RIGHT) }, true); cursors.Click += OnCursorEvent; }
public TestScreen() { dialogBox = new DialogBox(); proceedActions = new InputAction(new Buttons[] { Buttons.A }, new Keys[] { Keys.Space }, true); resetActions = new InputAction(new Buttons[] { Buttons.Back, Buttons.B }, new Keys[] { Keys.Home }, true); cueCount = -1; }
public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, true); }
/// <summary> /// Constructor. /// </summary> public ActualGameScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, new Keys[] { Keys.Escape }, true); }
/// <summary> /// Constructor. /// </summary> public GameplayScreen(BcGame game) { this.game = game; this.pauseAction = new InputAction( new Buttons[] { }, new Keys[] { Keys.Escape }, true ); }
/// <summary> /// Constructor. /// </summary> public LevelScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, new Keys[] { Keys.Escape }, true); debugAction = new InputAction( new Buttons[0], new Keys[] { Keys.F1 }, true); zoomInAction = new InputAction( null, new Keys[] {Keys.Q}, false); zoomOutAction = new InputAction( null, new Keys[] { Keys.E }, false); #region player controls: moveDownAction = new InputAction( null, new Keys[] { Keys.S, Keys.Down }, false); moveUpAction = new InputAction( new Buttons[] {Buttons.A, Buttons.DPadUp }, new Keys[] { Keys.W, Keys.Up, Keys.Space }, false); moveRightAction = new InputAction( new Buttons[] { Buttons.DPadRight, Buttons.LeftThumbstickRight }, new Keys[] { Keys.D, Keys.Right }, false); moveLeftAction = new InputAction( new Buttons[] { Buttons.DPadLeft, Buttons.LeftThumbstickLeft }, new Keys[] { Keys.A, Keys.Left }, false); #endregion world = null; player = null; scenario = null; debug = false; playerControl = true; }
public MenuScreen(string title) { menuTitle = title; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); menuCancel = new InputAction(new Buttons[] { Buttons.Back }, true); EnabledGestures = GestureType.Tap; }
public DeadScreen(int levelfrom) { this.levelFrom = levelfrom; // define and action pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, new Keys[] { Keys.Escape }, true); TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); }
public GameplayScreen(int mazeSize) { maze = new Maze(mazeSize); playerPosition = maze.Cells[0, 0]; TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, new Keys[] { Keys.Escape }, true); toggleShortestPathAction = new InputAction( new Buttons[] { Buttons.RightTrigger }, new Keys[] { Keys.P }, true); toggleBreadcrumbsAction = new InputAction( new Buttons[] { Buttons.LeftTrigger }, new Keys[] { Keys.B }, true); toggleScoreAction = new InputAction( new Buttons[] { Buttons.Y }, new Keys[] { Keys.Y }, true); playerMoveUpAction = new InputAction( new Buttons[] { Buttons.DPadUp, Buttons.LeftThumbstickUp }, new Keys[] { Keys.Up, Keys.W }, true); playerMoveDownAction = new InputAction( new Buttons[] { Buttons.DPadDown, Buttons.LeftThumbstickDown }, new Keys[] { Keys.Down, Keys.S }, true); playerMoveLeftAction = new InputAction( new Buttons[] { Buttons.DPadLeft, Buttons.LeftThumbstickLeft }, new Keys[] { Keys.Left, Keys.A }, true); playerMoveRightAction = new InputAction( new Buttons[] { Buttons.DPadRight, Buttons.LeftThumbstickRight }, new Keys[] { Keys.Right, Keys.D }, true); showHintAction = new InputAction( new Buttons[] { Buttons.X }, new Keys[] { Keys.H }, false); }
/// <summary> /// Constructor. /// </summary> public GameplayScreen(Game game) { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, new Keys[] { Keys.Escape }, true); this.game = game; }
/// <summary> /// Creates the PhoneMenuScreen with a particular title. /// </summary> /// <param name="title">The title of the screen</param> public PhoneMenuScreen(string title) { menuTitle = title; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); // Create the menuCancel action menuCancel = new InputAction(new Buttons[] { Buttons.Back }, null, true); // We need tap gestures to hit the buttons EnabledGestures = GestureType.Tap; }
/// <summary> /// Constructor. /// </summary> public TestingPickupable() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); world = new World(new Vector2(0, 0)); // define and action pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, new Keys[] { Keys.Escape }, true); }
public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, new Keys[] { Keys.Escape }, true); timer = new NewTimer(); // Set Timer Time here timer.Time = new TimeSpan(0, 5, 0); }
/// <summary> /// Constructor. /// </summary> public GameplayScreen(bool isNetworkGame) { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, new Keys[] { Keys.Escape }, true); main = this; _isNetwork = isNetworkGame; }
/// <summary> /// Constructor. /// </summary> public PressStartScreen(Cue bgm) { this.bgm = bgm; TransitionOnTime = TimeSpan.FromSeconds(1); TransitionOffTime = TimeSpan.FromSeconds(0.5); pressStartAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.A }, new Keys[] { Keys.Enter }, true); mirrorCamera = new ChasingCamera2D(); mirrorCamera.Pos = new Vector2(GlobalHelper.GameWidth / 2, GlobalHelper.GameHeight / 2); //mirrorCamera.maxChaseSpeed *= 4; }
public Tetris() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, true); EnabledGestures = GestureType.Tap | GestureType.HorizontalDrag | GestureType.VerticalDrag | GestureType.DragComplete; }
/// <summary> /// Constructor lets the caller specify whether to include the standard /// "A=ok, B=cancel" usage text prompt. /// </summary> public LevelCompleteScreen(string message, bool includeUsageText) { this.message = message; IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); menuSelect = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Enter }, true); menuCancel = new InputAction( new Buttons[] { Buttons.B, Buttons.Back }, new Keys[] { }, true); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("") { // Create our menu entries. var playGameMenuEntry = new MenuEntry { Text = LR.Play }; var optionsMenuEntry = new MenuEntry { Text = LR.Settings, }; var exitMenuEntry = new MenuEntry { Text = LR.Exit, }; // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(exitMenuEntry); _menuLeft = new InputAction( new[] {Buttons.DPadLeft, Buttons.LeftThumbstickLeft}, new[] {Keys.Left}, true); _menuRight = new InputAction( new[] {Buttons.DPadRight, Buttons.LeftThumbstickRight}, new[] {Keys.Right}, true); //create maps list _maps = new List<string> { "test.lua", "underworld.lua" }; }
/// <summary> /// Constructor lets the caller specify whether to include the standard /// "A=ok, B=cancel" usage text prompt. /// </summary> public ConfirmBoxScreen(string message, bool includeUsageText) { const string usageText = "\n Boton A, Espacio o Enter para confirmar"; if (includeUsageText) this.message = message + usageText; else this.message = message; IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); menuSelect = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Space, Keys.Enter }, true); }
public ResolutionMenuScreen() : base("Graphics Settings") { menuLeft = new InputAction( new Buttons[] { Buttons.DPadLeft, Buttons.LeftThumbstickLeft }, new Keys[] { Keys.Left }, new InputGesture[] { new InputGesture(InputGestureType.Rotate, Direction.LEFT) }, true); menuRight = new InputAction( new Buttons[] { Buttons.DPadRight, Buttons.LeftThumbstickRight }, new Keys[] { Keys.Right }, new InputGesture[] { new InputGesture(InputGestureType.Rotate, Direction.RIGHT) }, true); // Get available resolutions for this user GetAvailableResolutions(); // Get current resolution this.height = ProgramSettings.ResolutionHeight; this.width = ProgramSettings.ResolutionWidth; this.fullscreen = ProgramSettings.FullscreenMode; // Set currentResolutionIndex for (int i = 0; i < this.availableResolutions.Count; i++) if (this.availableResolutions.ElementAt(i).Height.ToString() == this.height && this.availableResolutions.ElementAt(i).Width.ToString() == this.width) this.currentResolutionIndex = i; SetMenuEntryText(); // Hook up events this.resolutionMenuEntry.Selected += new EventHandler<PlayerIndexEventArgs>(resolutionMenuEntrySelected); this.fullscreenMenuEntry.Selected += new EventHandler<PlayerIndexEventArgs>(fullscreenMenuEntrySelected); this.applyMenuEntry.Selected += new EventHandler<PlayerIndexEventArgs>(applyMenuEntrySelected); this.backMenuEntry.Selected += new EventHandler<PlayerIndexEventArgs>(backMenuEntrySelected); MenuEntries.Add(this.resolutionMenuEntry); MenuEntries.Add(this.fullscreenMenuEntry); MenuEntries.Add(this.applyMenuEntry); MenuEntries.Add(this.backMenuEntry); }