/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { if (content == null) content = new ContentManager(ScreenManager.Game.Services, "Content"); gameFont = content.Load<SpriteFont>("gamefont"); _audioEngine = new AudioEngine("Content/Sounds.xgs"); _waveBank = new WaveBank(_audioEngine, "Content/XNAsteroids Waves.xwb"); _soundBank = new SoundBank(_audioEngine, "Content/XNAsteroids Cues.xsb"); // A real game would probably have more content than this sample, so // it would take longer to load. We simulate that by delaying for a // while, giving you a chance to admire the beautiful loading screen. //Thread.Sleep(1000); // once the load has finished, we use ResetElapsedTime to tell the game's // timing mechanism that we have just finished a very long frame, and that // it should not try to catch up. ScreenManager.Game.ResetElapsedTime(); //level building effect = content.Load<Effect>("effects"); sceneryTexture = content.Load<Texture2D>("texturemap"); LoadFloorPlan(); SetUpVertices(); SetUpBoundingBoxes(); m_kAirplane = new Airplane(ScreenManager.Game); camera = new CameraComponent(ScreenManager.Game, m_kAirplane); m_kAirplane.Camera = camera; ScreenManager.Game.Components.Add(camera); ScreenManager.Game.Components.Add(m_kAirplane); //_soundBank.PlayCue("Ship_Spawn"); m_kAirplane.WorldPosition = new Vector3(8, 1, -3); m_kGoal = new Goal(ScreenManager.Game); m_kGoal.Camera = camera; ScreenManager.Game.Components.Add(m_kGoal); m_kGoal.WorldPosition = new Vector3(5.5f,2.0f,-10.5f); SetUpGoalBoundingBox(); goalSoundPlayed = false; m_kBonus = new Bonus(ScreenManager.Game); m_kBonus.Camera = camera; ScreenManager.Game.Components.Add(m_kBonus); m_kBonus.WorldPosition = new Vector3(8.5f,2.5f,-6.5f); ScreenManager.Game.IsMouseVisible = true; basicEffect = new BasicEffect(ScreenManager.GraphicsDevice); //m_kAirplane.WorldPosition = new Vector3(8, 0, -7); //camera.View = Matrix.CreateLookAt(new Vector3(3, 5, 2), new Vector3(2, 0, -1), new Vector3(0, 1, 0)); }
/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { if (content == null) content = new ContentManager(ScreenManager.Game.Services, "Content"); gameFont = content.Load<SpriteFont>("gamefont"); _audioEngine = new AudioEngine("Content/Sounds.xgs"); _waveBank = new WaveBank(_audioEngine, "Content/XNAsteroids Waves.xwb"); _soundBank = new SoundBank(_audioEngine, "Content/XNAsteroids Cues.xsb"); // A real game would probably have more content than this sample, so // it would take longer to load. We simulate that by delaying for a // while, giving you a chance to admire the beautiful loading screen. //Thread.Sleep(1000); // once the load has finished, we use ResetElapsedTime to tell the game's // timing mechanism that we have just finished a very long frame, and that // it should not try to catch up. ScreenManager.Game.ResetElapsedTime(); //level building effect = content.Load<Effect>("effects"); sceneryTexture = content.Load<Texture2D>("texturemap"); LoadFloorPlan(); SetUpVertices(); SetUpBoundingBoxes(); m_kAirplane = new Airplane(ScreenManager.Game); m_kGoal = new Goal(ScreenManager.Game); //load object data into map using (StreamReader streamReader = new StreamReader(dataString)) { string line = streamReader.ReadLine(); string[] numbers = line.Split(','); m_kAirplane.WorldPosition = new Vector3(float.Parse(numbers[0]), float.Parse(numbers[1]), float.Parse(numbers[2])); planePosition = m_kAirplane.WorldPosition; line = streamReader.ReadLine(); string[] numbers2 = line.Split(','); m_kGoal.WorldPosition = new Vector3(float.Parse(numbers2[0]), float.Parse(numbers2[1]), float.Parse(numbers2[2])); goalPosition = m_kGoal.WorldPosition; SetUpGoalBoundingBox(); ScreenManager.Game.Components.Add(m_kGoal); GameObjects.Add(m_kGoal); camera = new CameraComponent(ScreenManager.Game, m_kAirplane); //load bonuses do { line = streamReader.ReadLine(); string[] numbers3 = line.Split(','); foreach (string s in numbers3) { System.Diagnostics.Debug.WriteLine(s); } Bonus temp = new Bonus(ScreenManager.Game); temp.Camera = camera; temp.WorldPosition = new Vector3(float.Parse(numbers3[0]), float.Parse(numbers3[1]), float.Parse(numbers3[2])); //temp.WorldPosition = new Vector3(8.0f, 1.0f, -3.0f); if (bonusItems.TryAdd(temp, false)) { ScreenManager.Game.Components.Add(temp); GameObjects.Add(temp); System.Diagnostics.Debug.WriteLine("Added bonus item " + temp.WorldPosition); } } while (!streamReader.EndOfStream); } m_kAirplane.Camera = camera; ScreenManager.Game.Components.Add(camera); GameObjects.Add(camera); ScreenManager.Game.Components.Add(m_kAirplane); GameObjects.Add(m_kAirplane); //_soundBank.PlayCue("Ship_Spawn"); //m_kAirplane.WorldPosition = new Vector3(8, 1, -3); m_kGoal.Camera = camera; goalSoundPlayed = false; ScreenManager.Game.IsMouseVisible = true; basicEffect = new BasicEffect(ScreenManager.GraphicsDevice); //m_kAirplane.WorldPosition = new Vector3(8, 0, -7); //camera.View = Matrix.CreateLookAt(new Vector3(3, 5, 2), new Vector3(2, 0, -1), new Vector3(0, 1, 0)); }