public void RemoveChild(GameObject deleteObject) { foreach (GameObject child in childObjects) { if (child.Equals(deleteObject)) { childObjects.Remove(child); break; } } }
public GameObject SearchChild(GameObject searchObject) { foreach (GameObject child in childObjects) { if (child.Equals(searchObject)) { return child; } } return null; }
public void AddChild(GameObject newGameObject) { childObjects.Add(newGameObject); }