public override void SetUI(UI_Container _container) { ownerContainer = _container; closeButton.onClick.AddListener(() => { ClickedButton(_container, closeModuleIndex); }); SetDec(); }
private void CloseButtonClick(UI_Container _container, int _moduleIndex) { StrengthReturnData data; if (curType == StrengthSubType.Target) { if (curSelectedCount <= 0) { data = new StrengthReturnData(curViewType, curType, -1, -1); } else { data = new StrengthReturnData(curViewType, curType, selectMatList[0], -1); } } else { if (curSelectedCount <= 0) { data = new StrengthReturnData(curViewType, curType, null, -1); } else { data = new StrengthReturnData(curViewType, curType, new List <int>(selectMatList), -1); } } ClickedButton(_container, _moduleIndex, data); }
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data = null) { if (_curContainer.gameObject.activeSelf == false) { return; } //여기에 추가할것 넣기 UI_StrengthenSubSettingModule module = (UI_StrengthenSubSettingModule)_curContainer.PrevContainer.SettingModule; StrengthReturnData data = (StrengthReturnData)_data; if (data.type == StrengthSubType.Target) { module.GetTargetIndex((int)data.data); } else if (data.type == StrengthSubType.Material) { if (data.data != null) { module.GetMatList((List <int>)data.data); } else { module.GetMatList(null); } } // if (_curContainer.PrevContainer == null) { return; } _curContainer.PrevContainer.OpenOtherContainer = false; _curContainer.PrevContainer.OpenContainer(); _curContainer.PrevContainer = null; _curContainer.gameObject.SetActive(false); }
public void ClickedStrengthenButton(UI_Container _container) { if (selectTarget && selectMat) { ButtonClicked(_container, strengthenModuleIndex, new StrengthenData(ViewType.Minion, slot.IndexOfViewType, new List <int>(selectedMatOwnedIndex), addExp, addLv)); } }
public override void SetUI(UI_Container _container) { addExp = 0; addLv = 0; selectTarget = false; selectMat = false; if (selectMatButton.clickedFunc == null) { selectMatButton.clickedFunc = () => { ButtonClicked(_container, openSelectMatContainerModuleIndex, new StrengthReturnData(ViewType.Minion, StrengthSubType.Material, new List <int>(selectedMatOwnedIndex), slot.IndexOfViewType)); }; } Strengthen(); if (slot.clickFunc == null) { slot.clickFunc = () => { ButtonClicked(_container, openSelectMatContainerModuleIndex, new StrengthReturnData(ViewType.Minion, StrengthSubType.Target, new List <int>(selectedMatOwnedIndex), slot.IndexOfViewType)); } } ; //EventTrigger.Entry entry = new EventTrigger.Entry(); //entry.eventID = EventTriggerType.PointerDown; //entry.callback.AddListener((eventData) => { ButtonClicked(_container, openSelectMatContainerModuleIndex, new StrengthReturnData(ViewType.Minion, StrengthSubType.Target, new List<int>(selectedMatOwnedIndex), slot.IndexOfViewType)); }); //slot.EventTrigger.triggers.Add(entry); strenghtenButton.onClick.AddListener(() => { ClickedStrengthenButton(_container); }); }
public override void SetUI(UI_Container _container) { ownerConatiner = _container; curType = DecType.Minion; SetTitle(); if (closeButton.triggers.Count <= 0) { EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerDown; entry.callback.AddListener((eventData) => { ClickedButton(_container, closeModuleIndex); }); closeButton.triggers.Add(entry); } if (typeChangeButton.triggers.Count <= 0) { EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerDown; entry.callback.AddListener((eventData) => { TypeChange(); }); typeChangeButton.triggers.Add(entry); } if (saveButton.triggers.Count <= 0) { EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerDown; entry.callback.AddListener((eventData) => { SaveData(); }); saveButton.triggers.Add(entry); } SetSlot(_container); }
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data = null) { StrengthReturnData data = (StrengthReturnData)_data; UI_SelectStrengtMatSettingModule module = (UI_SelectStrengtMatSettingModule)_targetContainer.SettingModule; module.SetType(data.viewType, data.type, (List <int>)data.data, data.targetIndex); _targetContainer.OpenContainer(_curContainer); }
private void ButtonClicked(UI_Container _container, int _moduleIndex, object _data = null) { if (_moduleIndex == openSelectMatContainerModuleIndex && ((StrengthReturnData)_data).type == StrengthSubType.Material && selectTarget == false) { return; } _container.CallContents(_moduleIndex, _data); }
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data) { OnClickStart(); if (_targetContainer) { _targetContainer.OpenContainer(_curContainer); } _curContainer.gameObject.SetActive(false); }
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data = null) { if (_curContainer.PrevContainer == null) { return; } ((UI_SettingModuleHaveSubContainerModule)_curContainer.PrevContainer.SettingModule).CloseSubContainer(_data); _curContainer.PrevContainer.OpenOtherContainer = false; _curContainer.PrevContainer = null; _curContainer.gameObject.SetActive(false); }
public void CloseButton(UI_Container _container) { DataArea db = Management.MenuGameManager.Instance.DataArea; try { int resultCurSelectSlot = curSelectSlot >= 0 ? db.OwnedData.ItemData[slotList[curSelectSlot].IndexOfViewType].IndexOfSerializeCode : -1; ClickedButton(_container, closeSubContainerModuleIndex, new int[] { curItemSlotIndex, resultCurSelectSlot }); } catch (Exception ex) { Management.MenuGameManager.Instance.errorText.text = ex.Message; } }
public override void SetUI(UI_Container _container) { // background backgroundImage.sprite = backgroundSprite; // button exitButton.onClick.AddListener(() => { OnButtonClicked(_container, closeModuleIndex); }); minionTypeButton.onClick.AddListener(() => { OnButtonClicked(_container, openSubContainer_type_Minion_ModuleIndex, new OpenSubContainerData(openSubContainer_type_Minion_ModuleIndex, null)); }); itemTypeButton.onClick.AddListener(() => { OnButtonClicked(_container, openSubContainer_type_Item_ModuleIndex, new OpenSubContainerData(openSubContainer_type_Item_ModuleIndex, null)); }); skillTypeButton.onClick.AddListener(() => { OnButtonClicked(_container, openSubContainer_type_Skill_ModuleIndex, new OpenSubContainerData(openSubContainer_type_Skill_ModuleIndex, null)); }); // first subcontainer OnButtonClicked(_container, openSubContainer_type_Minion_ModuleIndex, new OpenSubContainerData(openSubContainer_type_Minion_ModuleIndex, null)); }
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data) { if (_curContainer.PrevContainer == null) { return; } _curContainer.PrevContainer.OpenOtherContainer = false; _curContainer.PrevContainer.OpenContainer(); _curContainer.PrevContainer = null; _curContainer.gameObject.SetActive(false); if (deletgateFunc != null) { deletgateFunc.Invoke(); } }
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data) { UI_SettingModuleHaveSubContainerModule module = ((UI_SettingModuleHaveSubContainerModule)_curContainer.SettingModule); if (_data != null) { if (module.curSubContainer == ((OpenSubContainerData)_data).SubContainerIndex) { return; } ((UI_SubContainerSettingModule)_targetContainer.SettingModule).SetSubContianer(((OpenSubContainerData)_data).Data); module.OpenSubContainer((OpenSubContainerData)_data); } _targetContainer.OpenContainer(_curContainer); }
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data) { if (_curContainer.OpenOtherContainer == true) { return; } _curContainer.OpenOtherContainer = true; _targetContainer.OpenContainer(_curContainer); _curContainer.gameObject.SetActive(false); var prevC = _curContainer.PrevContainer; while (prevC != null) { prevC.transform.gameObject.SetActive(false); prevC = prevC.PrevContainer; } }
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data = null) { UI_Slot_Data data = (UI_Slot_Data)_data; UI_ShowUnitViewSettingModule module = ((UI_ShowUnitViewSettingModule)_curContainer.SettingModule); if (data.type == ViewType.Minion) { module.SetMinionInfo(data.index); } else if (data.type == ViewType.Item) { module.SetItemInfo(data.index); } else { module.SetSkillInfo(data.index); } }
public override void SetUI(UI_Container _container) { if (storyModeButton.clickedFunc == null) { storyModeButton.clickedFunc = () => { ChangeMode(BattleSelectMode.StoryMode); ClickedButton(_container, indexOfOpenStoryMode); }; } if (multiModeButton.clickedFunc == null) { multiModeButton.clickedFunc = () => { ChangeMode(BattleSelectMode.MultiMode); ClickedButton(_container, indexOfOpenMultiMode); }; } if (closeButton.clickedFunc == null) { closeButton.clickedFunc = () => { ClickedButton(_container, indexOfCloseModule); }; } storyModeButton.clickedFunc.Invoke(); }
public override void SetUI(UI_Container _container) { ClearSlot(); ownerContainer = _container; DataArea db = Management.MenuGameManager.Instance.DataArea; int clearChapter = db.LoginData.ClearChapter; // main backgroundImage set mainBackgroundImage.sprite = mainBackgroundSprite; // chapter slot background set chapterSlotBackgroundImage.sprite = chapterSlotBackgroundSprite; // chapter slot set for (int i = 0; i < db.DefaultChapterData.Length; ++i) { UI_SelectChapterSlotModule slot = Instantiate(chapterSlotPrefab, chapterSlotParent.transform).GetComponent <UI_SelectChapterSlotModule>(); slot.SetSlot(i, clearChapter >= i? true : false); slot.clickFunc = () => { ClickedChapterSlot(slot.indexOfSlot); }; chapterSlotList.Add(slot); } int chapterSize_X = db.DefaultChapterData.Length * 420 + 40; if (chapterSize_X < chapterRectT_X_DefaultSize) { chapterSize_X = chapterRectT_X_DefaultSize; } Vector2 size = chapterContainViewerRectT.anchoredPosition + Vector2.right * chapterSize_X; chapterContainViewerRectT.anchoredPosition = size; // stage slot background set stageSlotBackgroundImage.sprite = stageSlotBackgroundSprite; // stage slot set SetStage(clearChapter); }
public override void SetUI(UI_Container _container) { string basicPath = string.Empty; #if UNITY_STANDALONE_WIN || UNITY_EDITOR basicPath = Application.streamingAssetsPath; #else basicPath = "jar:file://" + Application.dataPath + "!/assets"; #endif if (ts) { ts.text = basicPath + DataPath.defaultPath; } background.sprite = backgroundImage; if (loginButton.triggers.Count <= 0) { EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerUp; entry.callback.AddListener((eventData) => { _container.CallContents(0); }); loginButton.triggers.Add(entry); } }
private void ClickedButton(UI_Container _container, int _moduleIndex, object _data = null) { _container.CallContents(_moduleIndex, _data); }
public abstract void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data = null);
public override void SetUI(UI_Container _container) { ClearSlot(); DataArea db = Management.MenuGameManager.Instance.DataArea; // set background image backgroundImage.sprite = backgroundSprite; // set scroll background image scrollBackgroundImage.sprite = scrollBackgroundSprite; // set dec slot int curDecIndex = 0; int decIndex = db.LoginData.Free_DecSlotCount + db.LoginData.Event_DecSlotCount + db.LoginData.Pay_DecSlotCount; for (int i = 0; i < decIndex; ++i) { if (db.OwnedData.DecData.Count <= i) { break; } UI_DecSlotModule newDecSlot = Instantiate(slotPrefab, slotParent.transform).GetComponent <UI_DecSlotModule>(); newDecSlot.indexOfSlot = i; decList.Add(newDecSlot); Sprite image = null; string decName = "덱을 세팅하세요"; // slot Setting // 세팅된 덱의 데이터 가 있다면 세팅 newDecSlot.indexOfType = i; int unitIndex = db.OwnedData.DecData[i].decList[0].ownedIndex; DecType type = db.OwnedData.DecData[i].decList[0].type; string path = ""; if (type == DecType.Minion) { path = db.DefaultMinionData[db.OwnedData.MinionData[unitIndex].IndexOfMinion].MainImagePath; } else { path = db.DefaultSkillData[db.OwnedData.SkillData[unitIndex].IndexOfType].MainImagePath; } image = Resources.Load <Sprite>(path); decName = db.OwnedData.DecData[i].decName; newDecSlot.decCountText.text = db.OwnedData.DecData[i].decCount + "/" + (int)DecMax.UnitMax; newDecSlot.decNameText.text = decName; newDecSlot.slotImage.sprite = image; // trigger set if (newDecSlot.clickFunc == null) { newDecSlot.clickFunc = () => { SelectDecSlot(newDecSlot.indexOfSlot); }; } } // set buttons function if (closeButton.clickedFunc == null) { closeButton.clickedFunc = () => { ClickedButton(_container, indexOfCloseModule); } } ; if (startBattleButton.clickedFunc == null) { startBattleButton.clickedFunc = () => { ClickedButton(_container, indexOfStartBattleButton); }; Debug.LogError("게임시작할때 보낼 데이터를 세팅해줘!!!!!!!!!!!"); } }
public void ClickedButton(UI_Container _contianer, int _moduleIndex, object _data = null) { Debug.LogError("Click Button!"); _contianer.CallContents(_moduleIndex, _data); }
public abstract void SetUI(UI_Container _container);
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data = null) { StrengthenData data = (StrengthenData)_data; ((UI_StrengthenSubSettingModule)_curContainer.SettingModule).Strengthen(); DataArea db = Management.MenuGameManager.Instance.DataArea; switch (data.type) { case ViewType.Minion: SettingMinionData target = db.OwnedData.MinionData[data.ownedTargetIndex]; target.Lv += data.addLv; target.CurExp += data.addExp; BasicStatus addStatus = target.AddStatus + db.DefaultMinionData[db.OwnedData.MinionData[data.ownedTargetIndex].IndexOfMinion].AddStatusByLv * (data.addLv); target.AddStatus = addStatus; target.NeedExp = db.DefaultExpManager.UnitExpChart.NeedExp[target.Lv]; List <SettingMinionData> newList = new List <SettingMinionData>(db.OwnedData.MinionData); int listCount = 0; for (int i = 0; i < db.OwnedData.MinionData.Count; ++i) { if (data.ownedMaterialIndex.Contains(i)) { for (int j = 0; j < db.OwnedData.MinionData[i].IndexOfSerializeCodeOwnedItem.Length; ++j) { var ownedItem = db.OwnedData.ItemData.Find(x => x.IndexOfSerializeCode == db.OwnedData.MinionData[i].IndexOfSerializeCodeOwnedItem[j]); if (ownedItem != null) { ownedItem.UseItem = false; ownedItem.OwnerMinionIndexOfSerializeCode = -1; } } // dec에서 삭제 DeleteInDecByIndex(db, DecType.Minion, i); // 리스트에서 삭제 newList.RemoveAt(listCount); } else { // dec에서 현재 타입이 같고 index가 i와 같은 녀석을 찾아서, listCount로 고쳐준다 SearchDecByIndex(db, DecType.Minion, i, listCount); ++listCount; } } db.OwnedData.MinionData = newList; for (int i = 0; i < db.OwnedData.MinionData.Count; ++i) { for (int j = 0; j < db.OwnedData.MinionData[i].IndexOfSerializeCodeOwnedItem.Length; ++j) { var curItem = db.OwnedData.ItemData.Find(x => x.IndexOfSerializeCode == db.OwnedData.MinionData[i].IndexOfSerializeCodeOwnedItem[j]); if (curItem != null) { curItem.OwnerMinionIndexOfSerializeCode = db.OwnedData.MinionData[i].IndexOfSerializeCode; } } } break; case ViewType.Item: SettingItemData targetItem = db.OwnedData.ItemData[data.ownedTargetIndex]; targetItem.Lv += data.addLv; targetItem.CurExp += data.addExp; BasicStatus addStatusItem = targetItem.AddStatus + db.DefaultItemData[db.OwnedData.ItemData[data.ownedTargetIndex].IndexOfType].AddStatusByLv * (data.addLv); // 소유 미니언의 추가스텟 보정 if (targetItem.OwnerMinionIndexOfSerializeCode >= 0) { var owner = db.OwnedData.MinionData.Find(x => x.IndexOfSerializeCode == targetItem.OwnerMinionIndexOfSerializeCode); if (owner != null) { owner.AddStatus -= targetItem.AddStatus; targetItem.AddStatus = addStatusItem; owner.AddStatus += targetItem.AddStatus; } } targetItem.NeedExp = db.DefaultExpManager.UnitExpChart.NeedExp[targetItem.Lv]; List <SettingItemData> newListItem = new List <SettingItemData>(db.OwnedData.ItemData); for (int i = 0; i < data.ownedMaterialIndex.Count; ++i) { newListItem.Remove(db.OwnedData.ItemData[data.ownedMaterialIndex[i]]); } db.OwnedData.ItemData = newListItem; break; case ViewType.Skill: SettingSkillData targetSkill = db.OwnedData.SkillData[data.ownedTargetIndex]; targetSkill.Lv += data.addLv; targetSkill.CurExp += data.addExp; BasicStatus addStatusSkill = targetSkill.AddStatus + db.DefaultSkillData[db.OwnedData.SkillData[data.ownedTargetIndex].IndexOfType].AddStatusByLv * (data.addLv); targetSkill.NeedExp = db.DefaultExpManager.UnitExpChart.NeedExp[targetSkill.Lv]; List <SettingSkillData> newListSkill = new List <SettingSkillData>(db.OwnedData.SkillData); //for (int i = 0; i < data.ownedMaterialIndex.Count; ++i) //{ // DeleteInDecByIndex(db,DecType.Skill, data.ownedMaterialIndex[i]); // newListSkill.Remove(db.OwnedData.SkillData[data.ownedMaterialIndex[i]]); //} int listCountSkill = 0; for (int i = 0; i < db.OwnedData.SkillData.Count; ++i) { if (data.ownedMaterialIndex.Contains(i)) { // dec에서 삭제 DeleteInDecByIndex(db, DecType.Skill, i); // 리스트에서 삭제 newListSkill.Remove(db.OwnedData.SkillData[i]); } else { // dec에서 현재 타입이 같고 index가 i와 같은 녀석을 찾아서, listCount로 고쳐준다 SearchDecByIndex(db, DecType.Skill, i, listCountSkill); ++listCountSkill; } } db.OwnedData.SkillData = newListSkill; break; } //Management.MenuGameManager.Instance.SaveData(); }
public override void SetUI(UI_Container _container) { curSelectSlot = -1; DataArea db = Management.MenuGameManager.Instance.DataArea; int ownedItemCount = db.OwnedData.ItemData.Count; int curSlotIndex = 0; for (int i = 0; i < ownedItemCount; ++i) { if (db.OwnedData.ItemData[i].UseItem && db.OwnedData.ItemData[i].OwnerMinionIndexOfSerializeCode != db.OwnedData.MinionData[curOwnerMinionIndex].IndexOfSerializeCode) { continue; } var slot = Instantiate(slotPrefab, slotParent.transform).GetComponent <UI_SlotModule>(); slot.IndexOfSlot = curSlotIndex; slot.IndexOfViewType = i; slot.nameText.text = db.DefaultItemData[db.OwnedData.ItemData[i].IndexOfType].ItemName; slot.lvText.text = db.OwnedData.ItemData[i].Lv.ToString(); slot.SlotImage.sprite = Resources.Load <Sprite>(db.DefaultItemData[db.OwnedData.ItemData[i].IndexOfType].IconPath); if (slot.clickFunc == null) { slot.clickFunc = () => { SelectSlot(slot.IndexOfSlot); } } ; //EventTrigger.Entry entry = new EventTrigger.Entry(); //entry.eventID = EventTriggerType.PointerDown; //entry.callback.AddListener((eventData)=> { SelectSlot(slot.IndexOfSlot); }); //slot.EventTrigger.triggers.Add(entry); slotList.Add(slot); if (db.OwnedData.ItemData[i].UseItem && db.OwnedData.ItemData[i].OwnerMinionIndexOfSerializeCode == db.OwnedData.MinionData[curOwnerMinionIndex].IndexOfSerializeCode) { SelectSlot(curSlotIndex); } ++curSlotIndex; } if (closeButton.clickedFunc == null) { closeButton.clickedFunc = () => { CloseButton(_container); } } ; } void ClearList() { while (slotList.Count > 0) { UI_SlotModule slot = slotList[0]; DestroyImmediate(slot.gameObject); slotList.RemoveAt(0); } slotList.Clear(); }
public override void SetUI(UI_Container _container) { }
public override void SetUI(UI_Container _container) { curSelectedCount = selectMatList.Count; DataArea db = Management.MenuGameManager.Instance.DataArea; int slotIndex = 0; int count = 0; switch (curViewType) { case ViewType.Minion: count = db.OwnedData.MinionData.Count; break; case ViewType.Item: count = db.OwnedData.ItemData.Count; break; case ViewType.Skill: count = db.OwnedData.SkillData.Count; break; } for (int i = 0; i < count; ++i) { if (curType == StrengthSubType.Material && i == targetIndex) { continue; } if (curType == StrengthSubType.Target && prevSelectMatList.Contains(i)) { continue; } UI_SlotModule newSlot = null; switch (curViewType) { case ViewType.Minion: newSlot = Instantiate(slotPrefab, slotParent.transform).GetComponent <UI_SlotModule>(); newSlot.nameText.text = db.DefaultMinionData[db.OwnedData.MinionData[i].IndexOfMinion].MinionName; newSlot.lvText.text = db.OwnedData.MinionData[i].Lv.ToString(); newSlot.SlotImage.sprite = Resources.Load <Sprite>(db.DefaultMinionData[db.OwnedData.MinionData[i].IndexOfMinion].MainImagePath); break; case ViewType.Item: if (curType == StrengthSubType.Material && db.OwnedData.ItemData[i].UseItem) { continue; } newSlot = Instantiate(slotPrefab, slotParent.transform).GetComponent <UI_SlotModule>(); newSlot.nameText.text = db.DefaultItemData[db.OwnedData.ItemData[i].IndexOfType].ItemName; newSlot.lvText.text = db.OwnedData.ItemData[i].Lv.ToString(); newSlot.SlotImage.sprite = Resources.Load <Sprite>(db.DefaultItemData[db.OwnedData.ItemData[i].IndexOfType].IconPath); break; case ViewType.Skill: newSlot = Instantiate(slotPrefab, slotParent.transform).GetComponent <UI_SlotModule>(); newSlot.nameText.text = db.DefaultSkillData[db.OwnedData.SkillData[i].IndexOfType].SkillName; newSlot.lvText.text = db.OwnedData.SkillData[i].Lv.ToString(); newSlot.SlotImage.sprite = Resources.Load <Sprite>(db.DefaultSkillData[db.OwnedData.SkillData[i].IndexOfType].MainImagePath); break; } newSlot.IndexOfSlot = slotIndex++; newSlot.IndexOfViewType = i; //EventTrigger.Entry entry = new EventTrigger.Entry(); //entry.eventID = EventTriggerType.PointerDown; //entry.callback.AddListener((eventData)=> { SelectMat(newSlot.IndexOfSlot, newSlot.IndexOfViewType); }); //newSlot.EventTrigger.triggers.Add(entry); if (newSlot.clickFunc == null) { newSlot.clickFunc = () => { SelectMat(newSlot.IndexOfSlot, newSlot.IndexOfViewType); } } ; if (curType == StrengthSubType.Target && targetIndex == i) { newSlot.selectedImage.SetActive(true); ++curSelectedCount; selectMatList.Add(i); } if (prevSelectMatList != null && prevSelectMatList.Contains(newSlot.IndexOfViewType)) { newSlot.selectedImage.SetActive(true); } slotList.Add(newSlot); } if (closeButton.triggers.Count <= 0) { EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerUp; entry.callback.AddListener((eventData) => { CloseButtonClick(_container, closeModuleIndex); }); closeButton.triggers.Add(entry); } }
public override void ToAction(UI_Container _curContainer, UI_Container _targetContainer, object _data) { ViewType viewType = (ViewType)_data; ((UI_ShowUnitViewSettingModule)_curContainer.SettingModule).SetSlots(_curContainer, viewType); }
private void SetSlot(UI_Container _container) { ClearSlot(); DataArea db = Management.MenuGameManager.Instance.DataArea; // 덱이없다면 생성한다.(저장은 하지않는다.) if (db.OwnedData.DecData.Count <= curOwnedDecIndex) { decData = new SettingDecData(0, "새로운 덱 " + curOwnedDecIndex, new List <DecInfo>()); } else { decData = new SettingDecData(db.OwnedData.DecData[curOwnedDecIndex]); } // 현재 뷰 타입에 맞게 슬롯을 생성 int countMax = 0; if (curType == DecType.Minion) { countMax = db.OwnedData.MinionData.Count; } else { countMax = db.OwnedData.SkillData.Count; } for (int i = 0; i < countMax; ++i) { UI_SlotModule newSlot = Instantiate(slotPrefab, slotParent.transform).GetComponent <UI_SlotModule>(); int curDefaultIndex = -1; string imagePath = string.Empty; string name = string.Empty; string lv = string.Empty; if (curType == DecType.Minion) { curDefaultIndex = db.OwnedData.MinionData[i].IndexOfMinion; imagePath = db.DefaultMinionData[curDefaultIndex].MainImagePath; name = db.DefaultMinionData[curDefaultIndex].MinionName; lv = db.OwnedData.MinionData[i].Lv.ToString(); } else { curDefaultIndex = db.OwnedData.SkillData[i].IndexOfType; imagePath = db.DefaultSkillData[curDefaultIndex].MainImagePath; name = db.DefaultSkillData[curDefaultIndex].SkillName; lv = db.OwnedData.SkillData[i].Lv.ToString(); } newSlot.IndexOfViewType = i; newSlot.IndexOfSlot = i; newSlot.SlotImage.sprite = Resources.Load <Sprite>(imagePath); newSlot.nameText.text = name; newSlot.lvText.text = lv; if (SearchSame(i) != null) { newSlot.selectedImage.SetActive(true); } if (newSlot.clickFunc == null) { newSlot.clickFunc = () => { SelectSlot(newSlot.IndexOfViewType); } } ; //EventTrigger.Entry entry = new EventTrigger.Entry(); //entry.eventID = EventTriggerType.PointerDown; //entry.callback.AddListener((eventData)=> { SelectSlot(newSlot.IndexOfViewType); }); //newSlot.EventTrigger.triggers.Add(entry); slotList.Add(newSlot); } }