public void NewMarch() { March result = new March(); result.Step1 = this; result.Step = this.Id; result.Game = this.Game; this.March = result; }
public void NewMarch() { March result = new March { Step1 = this, Step = this.Id, Game = this.Game }; this.March = result; }
static internal MarchUnit ToMarchUnit(this WCFMarchUnit o, March march) { MarchUnit result = new MarchUnit(); result.March = march; result.Id = Guid.NewGuid(); result.Step = march.Step; result.Game = march.Game; result.Unit = o.Unit; result.Terrain = o.Terrain; result.UnitType = o.UnitType; return(result); }
static internal March ToMarch(this WCFMarch o, Step step) { March result = new March(); result.Step1 = step; result.Step = step.Id; result.SourceOrder = o.SourceOrder; result.IsTerrainHold = o.IsTerrainHold; foreach (var item in o.MarchUnit) { result.MarchUnit.Add(item.ToMarchUnit(result)); } return(result); }