private void TurnCreation(byte[] data, EndPoint sender) { uint clientId = BitConverter.ToUInt32(data, 1); GameClient client = GetClientFromID(clientId); uint roomId = BitConverter.ToUInt32(data, 5); ServerRoom room = GetRoomFromID(roomId); if (!room.GetClientTable().Contains(client)) { client.UpdateMalus(); return; } uint heroId = BitConverter.ToUInt32(data, 9); if (!room.GetGameObjectTable().ContainsKey(heroId)) { client.UpdateMalus(); return; } RPGHero hero = (RPGHero)room.GetGameObjectFromId(heroId); room.AddNewTurn(hero); }
public void SendToAllClientsInARoom(Packet packet, ServerRoom room) { //room.Player1.Enqueue(packet); //room.Player2.Enqueue(packet); foreach (GameClient client in room.GetClientTable()) { client.Enqueue(packet); Console.WriteLine("Send"); } }
private void EndTurn(byte[] data, EndPoint sender) { uint clientId = BitConverter.ToUInt32(data, 1); GameClient client = GetClientFromID(clientId); uint roomId = BitConverter.ToUInt32(data, 5); ServerRoom room = GetRoomFromID(roomId); if (!room.GetClientTable().Contains(client)) { client.UpdateMalus(); return; } room.SetPlayerEndTurn(client); }
private void Ready(byte[] data, EndPoint sender) { uint clientId = BitConverter.ToUInt32(data, 1); GameClient client = GetClientFromID(clientId); uint roomId = BitConverter.ToUInt32(data, 5); bool isClientReady = BitConverter.ToBoolean(data, 9); Console.WriteLine(isClientReady); ServerRoom room = GetRoomFromID(roomId); if (room != null && room.GetClientTable().Contains(client)) { room.SetPlayersReady(client, isClientReady); } }
public void SendToOtherClientsInARoom(Packet packet, ServerRoom room, GameClient sender = null) { /* * if (sender != room.Player1 && room.Player1 != null) * room.Player1.Enqueue(packet); * else if (sender != room.Player2 && room.Player2 != null) * room.Player2.Enqueue(packet); */ foreach (GameClient client in room.GetClientTable()) { if (client != null && client != sender) { client.Enqueue(packet); Console.WriteLine("Send"); } } }
private void Spawn(byte[] data, EndPoint sender) { //2[0], myIdOnServer[1], serverRoomId[5], classIndex[9], x[13], y[17], z[21] uint clientId = BitConverter.ToUInt32(data, 1); GameClient client = GetClientFromID(clientId); uint roomId = BitConverter.ToUInt32(data, 5); ServerRoom room = GetRoomFromID(roomId); if (!room.GetClientTable().Contains(client)) { client.UpdateMalus(); return; } RPGHero newHero = SpawnHero(roomId); newHero.SetOwner(client); uint classId = BitConverter.ToUInt32(data, 9); newHero.SetInGameValues(classId, ""); float x = BitConverter.ToSingle(data, 13); float y = BitConverter.ToSingle(data, 17); float z = BitConverter.ToSingle(data, 21); newHero.SetPosition(x, y, z); //byte[] name = new byte[12]; //for (int i = 0; i < name.Length; i++) //{ // name[i] = data[25 + i]; //} //string heroName = System.Text.Encoding.UTF8.GetString(name); //Console.WriteLine(heroName); Console.WriteLine("Spaned Object {0}", room.GetGameObjectTable().Count); }
private void SetTurnParameter(byte[] data, EndPoint sender) { uint clientId = BitConverter.ToUInt32(data, 1); GameClient client = GetClientFromID(clientId); uint roomId = BitConverter.ToUInt32(data, 5); ServerRoom room = GetRoomFromID(roomId); if (!room.GetClientTable().Contains(client)) { client.UpdateMalus(); return; } uint heroId = BitConverter.ToUInt32(data, 9); if (!room.GetGameObjectTable().ContainsKey(heroId)) { client.UpdateMalus(); return; } RPGHero hero = (RPGHero)room.GetGameObjectFromId(heroId); int skillId = BitConverter.ToInt32(data, 13); uint targetId = BitConverter.ToUInt32(data, 17); RPGHero target = null; if (targetId != 172) { target = (RPGHero)room.GetGameObjectFromId(targetId); } Console.WriteLine("Attacker : {0}, skill: {1}, Target: {2}", hero.ID, skillId, targetId); room.SetTurnParameters(hero, skillId, target); }