public bool BroadcastPacketVision(IGameObject o, Packet packet, Channel channelNo,
                                   PacketFlags flag = PacketFlags.Reliable)
 {
     return(BroadcastPacketVision(o, packet.GetBytes(), channelNo, flag));
 }
 public bool SendPacket(int userId, Packet packet, Channel channelNo,
                        PacketFlags flag = PacketFlags.Reliable)
 {
     return(SendPacket(userId, packet.GetBytes(), channelNo, flag));
 }
 public bool BroadcastPacketTeam(TeamId team, Packet packet, Channel channelNo,
                                 PacketFlags flag = PacketFlags.Reliable)
 {
     return(BroadcastPacketTeam(team, packet.GetBytes(), channelNo, flag));
 }