public static void HandleMoveRessource(int fromClient, Packet packet) { int clientIDCheck = packet.ReadInt(); if (fromClient != clientIDCheck) { Console.WriteLine($"Player with ID: \"{fromClient}\" has assumed the wrong client ID: \"{clientIDCheck}\"!"); } HexCoordinates originCoordinates = packet.ReadHexCoordinates(); HexCoordinates destinationCoordinates = packet.ReadHexCoordinates(); RessourceType ressourceType = (RessourceType)packet.ReadByte(); int amount = packet.ReadInt(); Player player = Server.clients[fromClient].Player; if (GameLogic.PlayerInRange(originCoordinates, player) || GameLogic.PlayerInRange(destinationCoordinates, player)) { if (GameLogic.MoveRessources(originCoordinates, destinationCoordinates, ressourceType, amount)) { ServerSend.BroadcastMoveRessources(originCoordinates, destinationCoordinates, ressourceType, amount); } } }