//创建地图
        public void CreateMap(int width, int height, int[,] configMap, int[,] configItemMap, int[,] configGroundMap)
        {
            if (Server.instance.whichGame == 1)
            {
                GameMap   gameMap   = MapController.instance.Create(width, height);
                ItemMap   itemMap   = MapController.instance.CreateItemMap(width, height);
                GroundMap groundMap = MapController.instance.CreateGroundMap(width, height);

                mapDic.TryAdd(gameMap.mapId, gameMap);
                itemMapDic.TryAdd(itemMap.mapId, itemMap);
                groundMapDic.TryAdd(groundMap.mapId, groundMap);
            }
            else if (Server.instance.whichGame == 3)
            {
                mapDic[0].gameMap         = new int[width, height];
                mapDic[0].width           = width;
                mapDic[0].height          = height;
                itemMapDic[0].itemMap     = new int[width, height];
                itemMapDic[0].width       = width;
                itemMapDic[0].height      = height;
                groundMapDic[0].groundMap = new int[width, height];
                groundMapDic[0].width     = width;
                groundMapDic[0].height    = height;
            }

            MapController.instance.Init(mapDic[0], width, height, configMap);
            MapController.instance.InitItemMap(itemMapDic[0], width, height, configItemMap);
            MapController.instance.InitGroundMap(groundMapDic[0], width, height, configGroundMap);

            ConsoleLog.instance.Info(string.Format("创建地图,地图Id: {0}", 0));
        }
 //初始化道具地图
 public void InitItemMap(ItemMap itemMap, int width, int height, int[,] map)
 {
     for (int i = 0; i < width; i++)
     {
         for (int j = 0; j < height; j++)
         {
             itemMap.itemMap[i, j] = map[i, j];
         }
     }
 }
        //创建道具地图
        public ItemMap CreateItemMap(int width, int height)
        {
            ItemMap itemMap = new ItemMap();

            itemMap.mapId  = itemMapGuid;
            itemMap.width  = width;
            itemMap.height = height;
            itemMapGuid++;
            itemMap.itemMap = new int[width, height];
            return(itemMap);
        }