public ClientProcessor(GameState gameState, int id, TcpClient client) { this.gameState = gameState; this._id = id; this.client = client; NetworkStream stream = client.GetStream(); reader = new StreamReader(stream); writer = new StreamWriter(stream); }
static void Main(string[] args) { TcpListener listener = null; int port = 50000; GameState gameState = new GameState(); bool working = true; try { IPAddress localAddr = IPAddress.Parse("127.0.0.1"); listener = new TcpListener(localAddr, port); listener.Start(); while (working) { if (!gameState.isReady()) { Console.WriteLine("Aguardando conexoes"); // aguarda nova conexao TcpClient client = listener.AcceptTcpClient(); gameState.addPlayer(client); } else { // o jogo comecou gameState.play(); } } } catch (SocketException e) { Console.WriteLine("Erro de rede: {0}", e); } finally { listener.Stop(); } }