static void Main(string[] args) { Console.Title = $"GameServer_{CrumbShared.Version.Stub}"; CrumbShared.Log.ChangeLogLevel(CrumbShared.LogLevel.DEBUG_VERBOSE); CGameServer server = new CGameServer(); server.Start(); }
static void Main(string[] args) { CPacketBufferManager.initialize(2000); userlist = new List <CGameUser>(); CNetworkService service = new CNetworkService(); service.session_created_callback += on_session_created; service.initialize(); service.listen("0.0.0.0", 7979, 100); game_main = new CGameServer(); Console.WriteLine("Started!! GameServer"); while (true) { string input = Console.ReadLine(); System.Threading.Thread.Sleep(1000); } Console.ReadKey(); }