/*public static void PlayerMovement(int _fromClient, Packet _packet) * { * bool[] _inputs = new bool[_packet.ReadInt()]; * for (int i = 0; i < _inputs.Length; i++) * { * _inputs[i] = _packet.ReadBool(); * } * Quaternion _rotation = _packet.ReadQuaternion(); * * Server.clients[_fromClient].player.SetInput(_inputs, _rotation); * }*/ public static void Login(int fromClient, Packet packet) { string username = packet.ReadString(); string password = packet.ReadString(); AccountsManager.CheckCorrectLogin(username, password, fromClient); }
public static void Register(int fromClient, Packet packet) { string username = packet.ReadString(); string password = packet.ReadString(); Console.WriteLine(username + " " + password); AccountsManager.Register(username, password, fromClient); }