private void ProcessRequestDelete() { Global.DeleteRequest.AddCharacter(Player.AccountId, character.CharacterId, character.Level); DateTime date = Global.DeleteRequest.GetCharacterExclusionDate(character.CharacterId); // Atualiza o tempo do personagem e envia os personagens. var characters = new CharacterDatabase(Player); characters.UpdateRequestDelete(character.CharacterId, true, date); characters.SendCharactersAsync(); Global.WriteLog(LogType.Player, $"Request delete AccountId {Player.AccountId} CharacterId {character.CharacterId} Date {date}", LogColor.BlueViolet); }
public void Create() { var validation = new CharacterValidation() { Player = Player }; if (!Configuration.CharacterCreation) { SendMessage(new CharacterValidationResult() { AlertMessageType = AlertMessageType.CharacterCreation, MenuResetType = MenuResetType.Characters }); return; } CharacterValidationResult validationResult; validationResult = validation.ValidateName(name); if (!CanValidateNext(validationResult)) { return; } validationResult = validation.ValidateCharacterIndex(characterIndex); if (!CanValidateNext(validationResult)) { return; } validationResult = validation.ValidateEmptyCharacterSelection(characterIndex); if (!CanValidateNext(validationResult)) { return; } validationResult = validation.ValidateClass(classIndex); if (!CanValidateNext(validationResult)) { return; } validationResult = validation.ValidateGender(genderType); if (!CanValidateNext(validationResult)) { return; } validationResult = validation.ValidateSprite(spriteIndex); if (!CanValidateNext(validationResult)) { return; } var characters = new CharacterDatabase(Player); if (characters.Exist(validation.CharacterName)) { characters.Close(); SendMessage(new CharacterValidationResult() { AlertMessageType = AlertMessageType.NameTaken, MenuResetType = MenuResetType.Characters }); } else { characters.Create(validation); characters.SendCharactersAsync(); } Global.WriteLog(LogType.Player, $"Created Character {validation.CharacterName} AccountId {Player.AccountId}", LogColor.Green); }