示例#1
0
        /// <summary>
        ///  初始化进入的人,现在只有一个, 金币模式可能会有多个
        /// </summary>
        protected void EnterTable()
        {
            List <OtherUserInfoSD> oUserlist = new List <OtherUserInfoSD>();

            ForeashAllDoBase((i) =>
            {
                BaseUser _tempBUser                      = _pos2userbase[i];
                _tempBUser._tbwechatposData.pos          = i;
                _tempBUser._tbwechatposData._isDisconnet = _tempBUser._isDisconnet ? 1 : 0;
                _tempBUser._tbwechatposData._isReady     = _tempBUser._isReady ? 1 : 0;
                oUserlist.Add(_tempBUser._tbwechatposData);

                UserStatus us = BaseLobby.instanceBase.GetUserStatusbyUserID(_tempBUser._userid);
                if (us == null)
                {
                    ErrorRecord.Record("201611301736 basetable 必须找到的UserID: " + _tempBUser._userid);
                    return;
                }
                us.TableID = _tableid;
                us.Status  = UserStatusEnum.InTableWaiting;
                BaseLobby.instanceBase.AddorUpdateUserStatus(us);
            });
            //通知所有人,有人进入桌子了
            List <UserIDMSG> imList = new List <UserIDMSG>();

            ForeashAllDoBase((i) =>
            {
                BaseUser tempUser = _pos2userbase[i];
                tempUser._Pos     = i;

                sc_entertable_n _canReady = new sc_entertable_n()
                {
                    fn = "sc_entertable_n", result = 1, _msgid = 8
                };
                _canReady.pos        = tempUser._Pos;
                _canReady.tableid    = _tableid;
                _canReady.gameid     = _gameid;//客服端好做分发
                _canReady.gametype   = _gametype;
                _canReady.palyerlist = oUserlist;
                _canReady.MatchCode  = _tableMathCode + "";
                _canReady.maxCount   = _tableMaxCount;

                imList.Add(new UserIDMSG(tempUser._userid, JsonUtils.Serialize(_canReady), tempUser._isRobot, tempUser._isDisconnet));
            });

            _bsDataServer.SendDataDelay(imList);
            _tableEnterSendData.Add(imList);
        }
示例#2
0
        /// <summary>
        /// 获取断线前的所有进入人的消息列表
        /// </summary>
        /// <param name="userid"></param>
        public string GetEnterDisListBase(int pos)
        {
            List <OtherUserInfoSD> oUserlist = new List <OtherUserInfoSD>();

            ForeashAllDoBase((i) =>
            {
                oUserlist.Add(_pos2userbase[i]._tbwechatposData);
            });

            sc_entertable_n _canReady = new sc_entertable_n()
            {
                fn = "sc_entertable_n", result = 1, _msgid = 8
            };

            _canReady.pos        = pos;
            _canReady.tableid    = _tableid;
            _canReady.gameid     = _gameid;//客服端好做分发
            _canReady.gametype   = _gametype;
            _canReady.palyerlist = oUserlist;
            _canReady.MatchCode  = _tableMathCode + "";
            _canReady.maxCount   = _tableMaxCount;

            return(JsonUtils.Serialize(_canReady));
        }
示例#3
0
        /// <summary>
        /// 摹仿客户端 消息处理  不加锁
        /// </summary>
        /// <param name="UserID"></param>
        /// <param name="strMSG"></param>
        private static void RobotDealMSG(int UserID, string strMSG)
        {
            if (!DicIDtoUser.ContainsKey(UserID))
            {   //同在BUG容易出现机器先清空了,没有收到结算的方法 需要延时处理      -------------==================================   什么器结算退出后需要休息一定的时间
                // ErrorRecord.Record(" 201206062215TC ");
                return;
            }
            sc_base _csdata = JsonUtils.Deserialize <sc_base>(strMSG);

            if (_csdata == null)
            {
                ErrorRecord.Record(" 201206062216TC ");
                return;
            }
            if (_csdata.fn == "")
            {
                ErrorRecord.Record(" 201206071117TC 没找到 _csdata.fn");
                return;
            }

            switch (_csdata.fn)
            {
            case "sc_entertable_n":     //自动 准备
                sc_entertable_n _entertable = JsonUtils.Deserialize <sc_entertable_n>(strMSG);
                Thread.Sleep(100);
                TCUser myuentertable;
                DicIDtoUser.TryGetValue(UserID, out myuentertable);

                TCTable myt001 = TCLobby.instance.GetTableByRoomIDandTableID(myuentertable._roomid, myuentertable._tableID);
                if (myt001 != null)
                {
                    myt001.GetReady(myuentertable._userid);                     //
                }
                break;

            case "sc_ready_tc_n":
                break;

            case "sc_entertable_tc_n":    //默认就是准备状态不处理的其他
                break;

            case "sc_tablestart_tc_n":
                break;

            case "sc_token_tc_n":     //判断是不是自己的token  AI只弃牌,如果有两个以前的机器人一直下注会卡,,,
                sc_token_tc_n _tabletoken = JsonUtils.Deserialize <sc_token_tc_n>(strMSG);
                Thread.Sleep(100);
                TCUser _myUserGiveUp;
                DicIDtoUser.TryGetValue(UserID, out _myUserGiveUp);
                if (_myUserGiveUp._Pos == _tabletoken.pos)
                {
                    TCTable _myt_token = TCLobby.instance.GetTableByRoomIDandTableID(_myUserGiveUp._roomid, _myUserGiveUp._tableID);
                    //if (_myt_token != null) _myt_token.GiveUp(_myUserGiveUp._userid); //弃牌
                    if (_myt_token != null)
                    {
                        _myt_token.Gamble(_myUserGiveUp._userid, 0);
                    }
                }
                break;

            case "sc_showcard_tc_n":
                break;

            case "sc_gamble_tc_n":
                break;

            case "sc_compare_tc_n":
                break;

            case "sc_giveup_tc_n":
                break;

            case "sc_end_tc_n":
                break;

            case "sc_exittable_n":
                ////sc_exittable_n _exittable = JsonUtils.Deserialize<sc_exittable_n>(strMSG);

                ////Thread.Sleep(10);
                ////TCUser myu_exit;
                ////DicIDtoUser.TryGetValue(UserID, out myu_exit);
                ////if (_exittable. != myu_exit._Pos)
                ////{   //自己的退出消息不再处理
                ////    TCTable mytexit = TCLobby.GetTableByRoomIDandTableID(myu_exit._roomid, _exittable.tableid);
                ////    if (mytexit != null) mytexit.ExitTable(myu_exit._userid); //
                ////}
                break;

            case "020":      //此桌结束了,正常结束
                break;

            default:
                ErrorRecord.Record("201206190957 strSID:" + _csdata.fn);
                break;
            }
        }
示例#4
0
        /// <summary>
        /// 摹仿客户端 消息处理  不加锁
        /// </summary>
        /// <param name="UserID"></param>
        /// <param name="strMSG"></param>
        private static void RobotDealMSG(int UserID, string strMSG)
        {
            UserStatus _us = BaseLobby.instanceBase.GetUserStatusbyUserID(UserID);

            if (_us == null)
            {
                ErrorRecord.Record(" 201611301728BF " + UserID);
                return;
            }
            if (_us.Status == UserStatusEnum.InLobby)
            {
                return;                                      //一局结算了,收到的消息需要处理,也处理不了,Table已释放
            }
            BullColorUser myu = BullColorLobby.instance.GetUserByRoomIDandTableIDandUserID(_us.RoomID, _us.TableID, UserID);

            if (myu == null)
            {
                ErrorRecord.Record(" 201611301729BF " + UserID + ",_us.Status:" + _us.Status + " strMSG:" + strMSG);
                return;
            }
            sc_base _csdata = JsonUtils.Deserialize <sc_base>(strMSG);

            if (_csdata == null)
            {
                ErrorRecord.Record(" 201206062216BF " + UserID);
                return;
            }
            int _waittime3000 = 4000;

            switch (_csdata.fn)
            {
            case "sc_entertable_n":     //自动 准备
                //Thread.Sleep(900);
                sc_entertable_n _entertable = JsonUtils.Deserialize <sc_entertable_n>(strMSG);
                BullColorTable  myt001      = BullColorLobby.instance.GetTableByRoomIDandTableID(myu._roomid, myu._tableID);
                if (myt001 != null && myu._Pos == _entertable.pos)
                {
                    //// myt001.GetReady(myu._userid); //  自己的进房间通知才准备
                }
                break;

            case "sc_ready_bf_n":     //
                break;

            case "sc_tablestart_bf_n":
                int _waittimeStart = ToolsEx.GetRandomSys(600, 3000);
                Thread.Sleep(_waittimeStart);
                sc_tablestart_bfc_n _tablestart = JsonUtils.Deserialize <sc_tablestart_bfc_n>(strMSG);
                BullColorTable      myt         = BullColorLobby.instance.GetTableByRoomIDandTableID(myu._roomid, myu._tableID);

                //根据需求判断 是否抢庄
                if (myt != null && !_tablestart.closefun && _tablestart._canGetBanker)
                {
                }
                break;

            case "sc_gambleone_bfc_n":
                break;

            case "sc_setbulltype_bfc_n":         //无AI处理 直接等待摊牌

                break;

            case "sc_showone_bfc_n": break;

            case "sc_showdown_bfc_n":
                //Thread.Sleep(410);
                break;

            case "sc_end_bfc_n":
                break;

            case "sc_applyexittable_n":    //AI 都同意所有游戏解散
                Thread.Sleep(550);
                sc_applyexittable_n _applyExit      = JsonUtils.Deserialize <sc_applyexittable_n>(strMSG);
                BullColorTable      _applyexitTable = BullColorLobby.instance.GetTableByRoomIDandTableID(myu._roomid, myu._tableID);
                if (_applyexitTable != null)
                {
                    lock (_applyexitTable)
                    {
                        _applyexitTable.DealExitTable(myu._userid, true);
                    }
                }
                break;

            case "sc_dealexittable_n": break;

            case "sc_one_exittable_n": break;

            case "sc_exittable_n":    //AI 在有人退出的情况下,全都退出
                ////sc_exittable  _exittable = JsonUtils.Deserialize<sc_exittable>(strMSG);
                ////Thread.Sleep(10);
                ////BullFightUser myu_exit;
                ////DicIDtoUser.TryGetValue(UserID, out myu_exit);
                ////if (_exittable.pos != myu_exit._Pos)
                ////{   //自己的退出消息不再处理  但是只能处理一次
                ////    ////BullColorTable mytexit = BullColorLobby.GetTableByRoomIDandTableID(myu_exit._roomid, _exittable.tableid);
                ////    ////if (mytexit != null) mytexit.ExitTable(myu_exit._userid); //
                ////}
                break;

            case "sc_chat_n": break;

            case "sc_disconnect_n": break;

            case "sc_warning_n": break;

            case "020":      //此桌结束了,正常结束
                break;

            default:
                ErrorRecord.Record("201206190957BF AI 未处理,strSID:" + _csdata.fn);
                break;
            }
        }